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	<title>Diablo Gamer &#187; bnet</title>
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		<title>Diablo 3 : Bashiok spricht über die Mechanik des Todes</title>
		<link>http://diablogamer.com/2008/09/30/diablo-3-bashiok-spricht-uber-die-mechanik-des-todes/</link>
		<comments>http://diablogamer.com/2008/09/30/diablo-3-bashiok-spricht-uber-die-mechanik-des-todes/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 00:57:45 +0000</pubDate>
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				<category><![CDATA[Diablo 3 News]]></category>
		<category><![CDATA[bnet]]></category>
		<category><![CDATA[checkpoint]]></category>

		<guid isPermaLink="false">http://diablogamer.com/?p=49</guid>
		<description><![CDATA[Hier ein Kommentar von Community-Manager Bashiok im Bnet-Forum: Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should [...]
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			<content:encoded><![CDATA[<p>Hier ein Kommentar von Community-Manager Bashiok im Bnet-Forum:</p>
<blockquote><p><em><span><span class="blue">Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.</p>
<p>We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don&#8217;t want to remove the sense of suspense and danger by making town something you&#8217;re always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.</p>
<p>On that same note we also don&#8217;t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.</p>
<p>So, with these things in mind we&#8217;ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each &#8220;floor&#8221; of a dungeon your character is saved to a checkpoint. When you die you&#8217;re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It&#8217;s obviously a very forgiving system as it is. It&#8217;s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.<br />
Regardless, potential penalties aside, this is the death mechanic we&#8217;re currently using and it&#8217;s working really well so far. </span></span></em></p></blockquote>
<p>- Man wird nach dem Tod <strong>nicht</strong> wieder in der Stadt landen</p>
<p>- Es wird Checkpoints geben, zu denen man zurück &#8220;teleportiert&#8221; wird</p>
<p>- Die genauen Strafen (bei Tod) sind noch nicht bekannt</p>
<p>Quelle : <a href="http://www.battle.net/forums/thread.aspx?fn=d3-general&amp;t=365466&amp;p=1&amp;#post365466">http://www.battle.net/forums/thread.aspx?fn=d3-general&amp;t=365466&amp;p=1&amp;#post365466</a></p>
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