Already there have been numerous rumors about alleged release dates of Diablo third
Now the online shop "Gameware.at" wants to know that it is to appear on 25.06.2010. In addition, you can see there 3 versions:
- Diablo 3 (German): 54,99 EUR
- Diablo 3 (English UK / Uncut): 59,99 EUR
- Diablo 3 (U.S. English / Uncut): 69.99 €
Since the rating of Diablo 3 is not yet complete, this message is more likely to be a duck. Blizzard aims to USK16 release for Germany, which is not unrealistic for a comic-heavy RPG without extreme violence representation. So far, Diablo had an M rating from the ESRB (17 +), which in Germany often USK16 is set (and was). One indication of this rating is the classification of the Diablo 3 gameplay video .
We can only advise as always, to stay away from those pre-orders. The price of Diablo 3 is not yet known and will be as normal full price title probably in the range of 50 euros.
Experiences also show that it still gets Blizzard Title fastest when (... Media Markt, Saturn) arises when sales start in front of a large discount store. This ALWAYS get more than enough many versions supplied to supply the initial onslaught.
Of course we wanted to know more, where the information is now derived. On request from the dealer read this Games announced that it is "a rough estimate".
Unfortunately he makes his estimates are not identified, so that they are recognized by customers as such.
Update 2: 23.06.09
The game magazine 1Up.com however, is of the opinion that Diablo 3 will be released on 30.9.2009.
Update 3: 27.06.09
Another rumor for Diablo 3 g of publications stating the following:
The beta is at 11.9. Start of 2009.
The final version will go on sale just before Christmas. Do we have to wait until August and see if Blizzard beta keys distributed at BlizzCon. Supposedly this information come from Blizzard employees.
As you can see, some ducks were there. Blizzard already confirmed that Diablo 3 will not appear in Starcraft II. This might be the case Q1-Q2/2010. Before summer 2010, will do nothing at Diablo therefore guaranteed. It could take even longer.
If you want to stay up to date on the subject of Diablo 3, just contact one for free in our forum. (link)
Hello Diablo fans
January Fratzer, a fellow editor on Looki.de, in cooperation with Diablogamer.com through an interview with Jay Wilson, lead designer Diablo3.
Since numerous other sites have partially prompted entirely inconsequential things, I'm quite happy with the result. The questions come mainly from our community, but unfortunately we could not bring everything under lack of time.
The selection of topics has subsequently taken over, after I had given him a nice compilation of your suggestions in January
Read for yourself and discuss with us in the forum with:
Jan: Hi Jay! Thank you for taking the time. Could you first of all to our readers?
Jay Wilson: Hi! My name is Jay Wilson and I am the lead designer of Diablo 3
Jan: The Diablo series is a true classic. Can you describe what exactly constitutes the series in your eyes and how you want to expand Diablo now with the third part of our readers?
Jay Wilson: Well, when we started working on Diablo 3, we wanted to build on the important aspects of the predecessor. The focus was on the accessibility of the title. Therefore, we decided to maintain the isometric view and the gameplay related. Also, the setting, the countless items and cooperative play was very important to us.
All these elements are crucial for a game like Diablo. Of course the fights are supposed to be very satisfactory. If one strikes with an ax or mace on the monster, it just has to feel good. To achieve this, we placed great emphasis on the animation and sound effects. Thus, we tried to keep the player in the long term in a good mood.
Jan: How are you trying now with the third part to improve the gameplay and which part was the most challenging for you as a lead designer of the game?
Jay Wilson: I think the two most challenging aspects of both the randomness of the battles and cooperative games. We design the single campaign is always in ways to make these accessible to multiple players in co-op mode. Thus, if a running game in the second, we raise not only the difficulty of the battles, but also further means that the actual quests must be adapted to the number of players at any time. In view of the randomness we also are always a big challenge. Due to the fact that the fighting in Diablo 3 are never given, but always generates, we must ensure that the Aufeindertreffen with opponents such a way that they are too heavy neither too easy nor. Further, it is as a designer for the items, which find their way, often a difficult decision.
Jan: PvP (Player versus Player) plays a crucial role in the Diablo 2 community. What PvP features are planned for Diablo 3? Perhaps the title is indeed in its way, for example, the World Cyber Games?
Jay Wilson: We definitely want to add a dedicated PvP modes, but we have not yet set us in this regard. We are currently still testing which aspects will find their way in this respect in the game. Sure we are aware of the fact that players have dueled in Diablo 2, which is in and of itself funny, because PvP in Diablo 2 was never intended as a real mode.
On the one hand we want to encourage PvP with the third part further and offer support, on the other hand, we will try to go there some elements of the way in which the co-op mode of the game would suffer.In Diablo 2 it was the case that the players had the PvP options that you had no desire to play together. Of course that was never our intention. What we are now trying is to promote the cooperative aspect of the game, as we separate the PvP mode of the cooperative. How this will look like, but I can not say. But let's just say: Diablo and the players love PvP, will find that Diablo 3 will support PvP better than other games have so far. Our main focus is definitely on but the co-op mode.
Jan: It was already mentioned that the control should be simplified in D3. So the whole game is playable with the mouse. How exactly should we imagine that?
Jay Wilson: Yes, in Diablo 3, we continue the tradition of making the entire game playable with the mouse. This is not to say that you can not use the keyboard. In fact, we have implemented some new features with respect to the control. Thus, the individual skills either change the Tab or the mouse wheel. Next we have integrated a hotbar, which allows the player to use four skills. For this reason, we have also decided to remove the assignment of the F keys. The hotbar is its comfort find a lot of friends, because we are sure.
Jan: As in Diablo 2, the third part is again divided into acts. As the players have the size relationships between a Diablo 2 - Diablo 3 and present act, and how long it will play about the story part of an act? How many acts will be expected?Jay Wilson: Yes, although it was not planned by us at the beginning of the development of Diablo 3 to divide the play into acts, it has over time with "natural" felt it promised to do, so we thought, why we should fight against it. We can not say exactly whether the proportions of the Act differ from those of Diablo 2, however. We strive every case a similar season as in Diablo second
Jan: It's all clear whether it will offer the player Diablo 3 different storylines or an alternate ending?
Jay Wilson: I would not go as far as to say that we aim at an alternate ending, but we try to give the player the impression with his actions to influence the world. Different strands but it will not be likely to.
Jan: Free trade items with one of the great differences to WoW. Will it still be possible to replace all the items freely? Players have to adapt to a compromise between the two systems, for example, to ban trade with quest rewards?
Jay Wilson: Actually we are discussing within the team about it. My personal opinion is that a Diablo game to trade, while WoW is based on a system based game raids. Who wants to grab the best items in Diablo, trading with other players. If we restrict the action in Diablo 3, we would miss the heart of the game at the same time a peg. The free action is, in my view, constitute an indispensable part of the game and therefore we will not restrict trade great.
Jan: For many players, the limitations in terms of the inventory in Diablo 2 were a thorn in the side. To what extent have prior plans to improve the game in this regard?
Jay Wilson: With the inventory situation is similar as with the speed - the player can not get enough of both. In principle, one can say that no matter how much space you available to players they will always want more. I admit that the restrictions on the inventory in Diablo 2 were too large. We definitely have the intention to provide the players in Diablo 3 with more inventory space.
Jan: The Diablo series has never been known to have high hardware demands for their time. How it looks in this respect from Diablo 3? Ranging from an actual computer to play Diablo 3 Release the liquid?
Jay Wilson: Well, the release is still far away, so we can not say much about the conditions, but we are, as in all other Blizzard titles, everything that our product runs decently as possible on as many systems . Players who ogle for Diablo 3 with a new PC, I would advise you to wait until the actual release of the game and then buy an average for the time machine. On this the game will run with excellent security.
Jan: For quite some time, physics is an important part of computer games. Blizzard has before, jump on the train and Diablo 3, to help, for example by using the Euphoria Engine, to even more realism?
Jay Wilson: In Diablo 3 we use the Havok physics engine. However, we are very careful in this respect, since we want the game on as many PC running fast. Similarly, even in our graphics engine. Our technology enables current techniques such as normal maps, per-pixel shading, reflections and more. We currently use only a fraction of all this methods. Before implement anything in the game, we ask the question whether this strong performance suffers or not. For this reason, we focus more on the artistic design of the game than on modern graphics technology. As a result, the game looks very good and still running very, very fast.
Jan: Diablo 3 will be released for the PC. It is an exclusive title, or console gamers can still hope?
Jay Wilson: Currently we do not have any concrete plans in this regard, but we do not look at Blizzard as a developer for PC games, but as a pure game developers.
The games that we develop, operate on the PC but a bit better than on consoles. WoW is a good example. We try to make our games as much as possible and therefore usually have no time to sit down with the various control methods and adaptations of different platforms apart.
Of all the games we have developed so far, but Diablo is not the title that would be easiest to implement, it would dar. Although some small problems in a reaction type, but this should not represent a major challenge for us. We currently place our focus clearly on the PC version. I can not say if there will be one day a console version, only that we are not currently working on it.
Jan: Thanks for the interview!
Perhaps as a small compensation for Blizzard's rejection (in terms of Diablo3) for the Games Convention, they now present us with brand new footage.
This is to artwork, screen shots and finished wallpaper for your desktop.
Just have a look ... maybe yes what is there for you.