Blizzard read legal protection on June 26 the brand name Cataclysm.
Just what is a Cataclysm? Does it have something to do with "Catacomb", or is it ...
- A new game engine for the announced MMO?
- A WoW addon?
- A Diablo 3 addon?
- A Starcraft 2 Addon?
Wikipedia says the following about it:
From Wikipedia, the free encyclopedia
The cataclysm is the Greek expression for the Deluge , from the Greek Kataklysmos, to 'wash down' (kluzein "wash" + kata "down"). [ citation needed ] It has therefore been used and to describe events: such as the Flood , the destruction of Sodom and Gomorrah , and the tenth plague of Egypt . The modern usage of cataclysm is mostly confined to geological phenomena of high Significance,: such as the destruction of Pompeii , the Tunguska event , or the 2004 Indian Ocean earthquake .
It seems to have something to do with destruction, which fits very well in principle to Diablo. Blizzard often prepares for years before the publication of new projects, which could be seen, for example, well in taking over the Diablo3.com domain.
In WoWWiki you can read the following:
The Great Sundering, also known as simply the Sundering or the Cataclysm what a world event Which reshaped Azeroth Approximately 10,000 years ago at the end of the War of the Ancients. This event which triggered due to the Well of Eternity being destroyed.
More speculation can be found here . This could of course speak for a WoW addon.
If you / have more ideas hints, then let us behind a comment or an answer in the forum .
Hello Diablo fans,
all who would like to talk about Diablo (I / II / III) itself is now a German chat room available, the you can enter without having to download a client or any entry.
Clickt just in the main menu (top right) to "Diablo Chat"
If you a client (mIRC, Trillian, ...) have installed, here are the credentials:
- Server: irc.quakenet.org
- Channel: # diablo.de
Have fun while chatting.
Your nickname will change her with the command: / nick New Nickname
Should any problems occur with the chat, so please get in touch in related forums topic .
As an alternative to our Web client can you also from Quakenet Webchat service use.
Here can you download mIRC for free , if you prefer a standalone client. The big advantage is that you register your nickname so simple / log can without entering your password every time. A small guide on the program can be found here .
Alternatively Firefox users can use the addon "ChatZilla" use.
Your account you register, in which you enter the chat and typing the following command:
- / Msg Q HELLO firstname.lastname@example.org email@example.com
Follow the instructions in the mail and complete the registration. Used (if any) your forum nickname as user name. Then you get your password and now can do this after you log in the chat type.
- / Msg Q@CServe.quakenet.org AUTH username password
Send now via private message your username Forums at me and you'll get a special "voice" characters in the Channel, featuring you as a register user.
Effect Friends come in the new Diablo 3 game videos absolutely at their expense. Blood on the floor and walls, corpses of monsters and more, it's a wonderfully dark atmosphere, but now we must ask ourselves:
"What our censorship experts say the USK to the spectacle?"
How Blizzard deal with a possible 18 + rating introduced Jay Wilson repeatedly clear:
We can remove the blood effects easily. For they are as separate> graphics layer 'over the fighting. Therefore, we have no problem, Diablo 3 adapt to the child protection provisions of other markets. (BlizzCon 2008 *)
Blizzard wants to do with Diablo 3, of course, primarily a successful computer game. Which would be a genre-atypical 18 + rating significantly harm, so you will probably go no experiments. The USK been expressed, however, not yet on the subject. So far, the website of Blizzard has a 16er rating. Since there also trailer will be published, we can give the all clear so first.
Prior to the classification Blizzard had always seen to it that the localized version of Blizzard.com/Diablo3 conforms to the USK. Even today finds itself in the corner (bottom / right) nor a USK16 logo.
So what's left to say?
Wait and see. We do not know whether there will be a censor, even if Blizzard is not yet an (additional) brings 18 + version on the market and this might only sells online. For emergencies fans, we still have the international version, which can be ordered on the web easily.
Discussions on this you can as always in the forum lead.
Sources: *) Gamestar
Yesterday Blizzard released some new screenshots of a still unknown island which is very reminiscent of you form a Diablo skull.
Here the picture (click to enlarge):
Bashiok (Diablo Community Manager) answered now in the Bnet forums the question, to what place it might be concerned.
It is Skovos, and I think this piece that's something that Leonard Showed and Discussed at the WWI Lore and Environment Art panel.
It is not a location you'll visit did in Diablo III, but the artwork is a good Example of the work and thought going in to fleshing out the world of Sanctuary. It's already a very complex world with a lot of locations and events, but a lot of it is quiet not visually or contextually Realized. As we want to create the feeling of a world outside of your immediate view it's Important to create or expand upon the locations and stories of world did.
As we're working to create Diablo III so we're working to create a more visually complete Sanctuary.
It is the southern city Skovos, we unfortunately can not visit in Diablo III (yet). On the world map you can look at the situation a little better. Blizzard wants to create a visually complete world to produce a certain RPG feeling. Source
Bye, Bye, Bossruns?
In another forum post Bashiok went one on how to better integrate the currently overly frequent Bossruns and fast / efficient Rush in the game. Blizzard seeks to ensure that the game is played more as a whole, although of course more efficiency is an important point.
There's an inherent issue in Diablo II, where the game is degenerated to a task of getting to point B as Quickly As Possible, spinning the wheel, and then you rinse and repeat. While a lot of people obviously take advantage of it, and it sort of a game in Itself Becomes to see how fast and efficient you can be, it's not Necessarily engaging. You could therefore say it detracts from the feeling of being immersed in a Entire game experience.
Regardless of what happens or changes in Diablo III there are always going to be the min / maxers that game the system to be more efficient, but as a goal we want to Encourage players to experience the game as a whole or at least to a larger degree than at end-game did devolves in to just killing a single boss over and over. A lot Of Those ideas and details are obviously quietly under wraps but it is something we're aware of and thinking about. (source)
Jay Wilson said meanwhile with the gaming magazine "Game Informer".
The full interview can look here to read. A very interesting point is that you will soon detect sounds * using the * Pling whether a good Item has fallen. Otherwise holds were heavily based on Diablo 2, although the sounds are soft due to some bad quality of course new.
Blizzard recently unveiled a small story lexicon online where you can watch again bundled all "historical" processes of the trilogy. Of course there are still missing some points, but since Blizzard will probably soon rectify.
Finally, I would like again to the screenshot gallery direct from Blizzard, which was updated in the past.
In this BlizzCast ("Blizzard Podcast") is all about Diablo 3 are again the interviews of Jay Wilson and Bashiok (D3 Community Manager) summarized on the World Wide International in Paris. Of course you get everything in Deutcher translation (text).
Have fun podcasting. (38min: 44sec)
Download (MP3): http://media.wow-europe.com/blizzcast/blizzcast_episode5.mp3
Hello Diablo fans,
January Fratzer, a fellow editor on Looki.de, in cooperation with Diablogamer.com through an interview with Jay Wilson, lead designer Diablo3.
As many other sites have partially asked completely trivial things, I'm quite happy with the result. The questions come mostly from our community, but unfortunately we could not bring everything under lack of time.
The selection of topics has subsequently taken over, after I had given him a nice assortment of your suggestions in January.
Read for yourself and discussed with us in the Forum with:
Jan: Hi Jay! Thank you for taking the time. Could you first of all introduce our readers?
Jay Wilson: Hi! My name is Jay Wilson and I am the lead designer of Diablo third
Jan: The Diablo series is a true classic. Can you describe what exactly constitutes the series in your eyes and how you want to expand Diablo with the now third part to our readers?
Jay Wilson: Well, when we started working on Diablo 3, we wanted to build on the important aspects of the predecessor. The focus was on the accessibility of the title. Therefore, we decided to maintain the isometric view and the gameplay related. Also, the setting, the countless items and cooperative games was very important to us.
All these elements are essential for a game like Diablo. Of course, the fights will be very satisfactory. If one strikes with an ax or mace on the monster, it must simply feel good. To achieve this, we placed great emphasis on the animation and the sound effects. Thus we tried to keep the player in the long term happy.
Jan: How are you trying now with the third part to improve the gameplay and which part was the most challenging for you as a lead designer of the game?
Jay Wilson: I think the two most challenging aspects, both the randomness of the battles and cooperative games. We design the single campaign is always in ways to make these accessible to multi-player co-op mode. Thus, if a second game at the current, we raise not only the difficulty of the battles, but also further means that the actual quests must be adapted to the number of players at any time. In view of the randomness we also are always a great challenge. Due to the fact that the fighting in Diablo 3 are never given, but always be generated, we must make sure that the Aufeindertreffen with opponents so designed that they are too heavy, neither too easy nor. Furthermore, it stands as a designer at the items that find their way, often a difficult decision.
Jan: PvP (Player versus Player) plays a crucial role in the Diablo 2 Community. What PvP features are planned for Diablo 3? Perhaps the title is yes its way, for example in the World Cyber Games?
Jay Wilson: We definitely want to add dedicated PvP modes, but we have not yet set us in this regard. We currently test yet, what aspects will find their way in this respect in the game. Sure we are aware of the fact that players have dueled in Diablo 2, which is in and of itself funny, because PvP was never intended as a real mode in Diablo 2.
On the one hand we want to encourage PvP with the third part further and provide support, on the other hand, we will try to go there some elements out of the way in which the co-op mode of the game would suffer.In Diablo 2 it was the case that the players had the PvP possibilities you had no desire to play together. Of course that was never our intention. What we are now trying is to promote the cooperative aspect of the game, as we separate the PvP mode of the cooperative. How this will look like exactly, but I can not say. But let's just say: the Diablo players and PvP love, will find that Diablo 3 will support PvP better than other games have been. Our main focus is definitely on but the co-op mode.
Jan: It was already mentioned that the control should be simplified in D3. So should the complete game be playable with the mouse. How exactly should we imagine that?
Jay Wilson: Yes, in Diablo 3 we continue the tradition of making the entire game with the mouse to play. That is not to say that you can not use the keyboard. In fact, we have implemented some new features with respect to the control. Thus, the individual skills either go with Tab or the mouse wheel. Next we have integrated a hotbar, which allows the player to use four skills. For this reason, we have also decided to remove the assignment of the F-keys. The Hotbar is its comfort find a lot of friends, because we are sure.
Jan: As in Diablo 2, the third part are again divided into acts. How have the players to imagine the size relationships between Diablo 2 and Diablo 3-act and how long it will play about the story part of an act? How many acts there will be expected?Jay Wilson: Yes, although it was not planned by us at the beginning of the development of Diablo 3 to divide the game into acts, it has over time simply "natural" felt it promised to do, so we thought, why we should fight it. We can not say exactly whether the proportions of the Act are different from those of Diablo 2, however. We strive every case a similar season like in Diablo 2.
Jan: Is it already in sight, whether it is Diablo 3 offer the player different storylines or an alternate ending?
Jay Wilson: I would not go as far as to say that we aim at an alternate ending, we try to give the player the impression, however, with its actions to influence the world. Various strands but it will not be likely to.
Jan: Free trade with items was one of the big differences from WoW. Will it still be possible to replace all the items freely? Players must adapt to a compromise between the two systems, for example, to ban trade with quest rewards?
Jay Wilson: In fact, we discuss within the team about it. My personal opinion is that Diablo is a game to trade, while WoW is based a work based on Raids game. Who wants to get hold of the best items in Diablo, trading with other players. If we restrict the action in Diablo 3, we would simultaneously miss the heart of the game a stake. The free action is, in my view, an indispensable part of the game is and therefore we will not restrict trade great.
Jan: For many players, the limitations in terms of the inventory in Diablo 2 were a thorn in the side. To what extent have prior plans to improve the game in this regard?
Jay Wilson: With the inventory situation is similar as with the running speed - the player can not get enough of both. In principle, one can say that no matter how much space you available to players they will always want to have more. I admit that the restrictions on the inventory in Diablo 2 were too big. We definitely have the intention of the player in Diablo 3 to provide with more inventory space.
Jan: The Diablo series was never known to have high hardware demands for their time. How it looks in this respect from Diablo 3? Ranging from an actual computer to play Diablo 3 Release the liquid?
Jay Wilson: Well, the release is still far away, so we can not say much about the conditions, but we are, as in all other Blizzard titles, everything to ensure that our product runs decently as possible on as many systems . Players who flirt for Diablo 3 with a new PC, I would advise you to wait until the actual release of the game and then buy an average for the time machine. On this the game will run with excellent security.
Jan: For some time, the physics is an important part of computer games. Has Blizzard before, jump on the train and Diablo 3, to help, for example, using the Euphoria Engine, to even more realism?
Jay Wilson: In Diablo 3, we use the Havok physics engine. However, we are very careful in this respect, after all we want the game on as many PC running fast. Similarly, even in our graphics engine. Our technology enables current techniques such as normal maps, per-pixel shading, reflections and more. We currently use only a fraction of all this methods. Before implement anything in the game, we ask ourselves whether this performance suffers heavily, or not. For this reason, we focus more on the artistic design of the game than on modern graphics technology. This game looks very good and still runs very, very fast.
Jan: Diablo 3 will be released for the PC. Is it an exclusive title, or can console gamers still hope?
Jay Wilson: Currently we do not have anything concrete planned in this regard, but we do not look at Blizzard as a developer for PC games, but as a pure game developers.
The games we develop, work on the PC but a bit better than on consoles. WoW is a good example. We try to make our games as much as possible and therefore generally have no time to sit down with the various control methods and customization of different platforms apart.
Of all the games we have developed so far, Diablo is still the title that would be the easiest to implement,. It would indeed be some small problems in a reaction, but this should not represent a major challenge for us. We currently are focusing clearly on the PC version. I can not say whether there will be one day a console version, only that we are currently not working.
Jan: Thanks for the interview!
Hello Diablo fans,
Yes, you hear right. You can Jay Wilson, the chief designer of the project at Blizzard Entertainment Diablo3 provide exclusive questions. The interview is scheduled for next week and is run by a friendly Redakteuer of Games magazine "Looki".
What you always wanted to know about Diablo 3?
Are you interested for PvP features and possible tournaments? Do you have questions about the item system or you want to know details about the story?
Simply get in touch with us in the Forum and present your question (s). The best questions will be Jay Wilson speech and Answer are. So be creative and look at before, which have already cleared the other magazines such as MTV Multiplayer.
Questions you can just in our thereto belonging Forums Topic Post.
Blizzard confirmed that the senior art director Brian Morrisroe has decided to leave Blizzard Entertainment.
Our colleagues at MTV Multiplayer received the following opinion by mail:
Regarding Brian, he recently resigned to form a startup technology company (outside the game industry), Which is why we've posted about the open position. This change will not impact the game ... we're really pleased with the look and feel did Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward .
Brian is outside the games industry to open a new startup company so now. This leadership change will, however, not prevent the development of Diablo 3. Blizzard is very pleased with the look and feel of D3 and will continue on its course with a new art director.
What is to think?
Brian was a victim of its own project, because too many have complained about the "WoW-heavy" graphic style of D3, or leaves you really be painstakingly earned game nearing completion? If we are dealing with a coach of the Bundesliga, so the situation would be clear.
We try an opinion of Brian Morrisroe get and keep you as up-to-date.
Yesterday more details Char-class Witch Doctor and his resemblance to the necromancers were announced at MTV Multiplayer.
It became clear Jay Wilson (lead designer D3) that it will not be due to the great similarities between doctor and Necro latter in Diablo3. Especially wanting to make no 3D version of Diablo 2, so we probably can still look forward to some new classes us.
Was taken up to now only the Barbarian. Probably expected us another magic class (mage from the Viz Jerei Clan), as it already had it in Diablo 1. Furthermore, offers a "Paladin-like" class, because the story is about the city of Kurast play a major role.
It is not known whether the 5 classes will be a hard limit to a possible extension of Diablo 3. As it stands so far, however, it remains at the 8 players per game.
We will keep you up to date.
Source: MTV Multiplayer
Hello Diablo fans,
few minutes ago, we have combined the Forum of D2PvP.de and Diablo gamers. You can achieve this now under http://forums.diablogamer.com .
It is all about Diablo 2 & 3 In Diablo2 area, the Forum continued a focus on the player vs. Player mode. Of course you can you talk about other topics.
Of course you can continue to use to login your D2PvP account. If the password is omitted you (through storage), so looking for either in your password manager (browser), or let it send to you via e-mail.
We look forward to your Anmeldnug.
Your Admins and Moderators