Blizzard read legal protection on June 26, the brand names Cataclysm.
Just what is a Cataclysm? Does it have something to do with "Catacomb", or is it ...
- A new game engine for the announced MMO?
- A WoW addon?
- A Diablo 3 addon?
- A Starcraft 2 Addon?
Wikipedia says the following about this:
From Wikipedia, the free encyclopedia
The cataclysm is the Greek expression for the Deluge , from the Greek Kataklysmos, to 'wash down' (kluzein "wash" + kata "down"). [ citation needed ] and it has therefore been used to describe events: such as the Flood , the destruction of Sodom and Gomorrah , and the tenth plague of Egypt . The modern usage of cataclysm is mostly confined to geological phenomena of high significance,: such as the destruction of Pompeii , the Tunguska event , or the 2004 Indian Ocean earthquake .
It seems to have something to do with destruction, which fits very well in principle to Diablo. Blizzard often prepares years before the publication of new projects that could be seen for example good at taking over the Diablo3.com domain.
In WoWWiki you can read the following:
The Great Sundering, that is known as simply the Sundering or the Cataclysm, what a world event Which reshaped Azeroth Approximately 10,000 years ago at the end of the War of the Ancients. This event which triggered due to the Well of Eternity being destroyed.
More speculation can be found here . This could, of course, speak for a WoW addon.
If you / have further ideas notes, then let's just behind us a comment or answer in the forum .
Hello Diablo fans
all who would like to talk about Diablo (I / II / III) itself is now a German chatroom available, which you can enter without downloading a client or any entry.
Clickt just in the main menu (top right) to "Diablo chat"
If you a client (mIRC, Trillian, ...) have installed, here are the credentials:
- Server: irc.quakenet.org
- Channel: # diablo.de
Have fun while chatting.
Your Nickname changes her with the command: / nick New Nickname
If there are any problems with the chat, so please get in touch in related forums Topic .
As an alternative to our Web Client can you also the QuakeNet Webchat service use.
Here can you download mIRC for free , if you prefer a standalone client. The big advantage is that you register your nickname so simple / log can without entering your password every time. A little guide to the program can be found here .
Alternatively, Firefox lets users the addon "ChatZilla" use.
Your account you registered in which you enter the chat and typing the following command:
- / Msg Q HELLO email@example.com firstname.lastname@example.org
Follow the instructions in the mail and complete the registration. Used (if any) your forum nickname as user name. Then you will receive your password and now can do this after you log in chat typing.
- / Msg Q@CServe.quakenet.org AUTH username password
Then sends via private message forums your username at me and you'll get a special "voice" characters in the Channel, featuring you as register user.
Effect friends come in the new Diablo 3 game videos quite at their expense. Blood on the floor and walls, corpses of monsters and more, it's a wonderfully gloomy atmosphere, but now we must ask ourselves:
"What our censorship experts say the PSP to the show?"
As Blizzard deal with a possible 18+ Rating provided Jay Wilson repeatedly clear:
We can remove the blood effects easily. For they are as separate> graphics layer <about the fighting. Therefore, we have no problem, Diablo 3 adapt to the child protection provisions contained in other markets. (BlizzCon 2008 *)
Blizzard wants to do with Diablo 3, of course, primarily a successful computer game. Would the genre-atypical 18+ Rating significantly harm, so you will probably go no experiments. The USK been expressed, however, are not the issue. So far, the website of Blizzard has a 16er rating. Since there also trailers are released, we can give the all clear so first.
Prior to the classification Blizzard had always made sure that the localized version of Blizzard.com/Diablo3 conforms to the USK. Even today finds himself in the corner (bottom / right) nor a USK16 logo.
So what's left to say?
Wait and see. We do not know whether there will be a censorship, even if Blizzard is not yet an (extra) brings 18+ version on the market and this might only sells online. For emergencies fans, we still have the international version, which can be ordered on the web easily.
Discussions on this you can as always in forum lead.
Sources: *) Gamestar
Yesterday Blizzard published some new screenshots of an unknown island which is very reminiscent of you as a Diablo skull.
Here the picture (click to enlarge):
Bashiok (Diablo Community Manager) answered now in the Bnet forums the question to what place it might be concerned.
It is Skovos, and I think this piece that's something that Leonard Showed and Discussed at the WWI Lore and Environment Art panel.
It is not a location did you'll visit in Diablo III, but the artwork is a good example of the work and thought going in to fleshing out the world of Sanctuary. It's already a very complex world with a lot of locations and events, but a lot of it is not silent visually or contextually Realized. As we want to create the feeling of a world outside of your immediate view it's important to create or expand upon the locations and stories of world did.
As we're working to create Diablo III we therefore're working to create a more visually complete Sanctuary.
It is the southern city Skovos, we unfortunately can not attend in Diablo III (yet?). On the world map you can look at the situation a little better. Blizzard wants to create a visually complete world to produce a certain RPG feeling. Source
Bye, Bye, Bossruns?
In another forum post Bashiok was received on how to better integrate the currently exaggerated Bossruns frequent and fast / efficient Rush in the game. Blizzard seeks to ensure that the game is played more as a whole, although of course further efficiency remains an important issue.
There's an inherent issue in Diablo II, where the game is degenerated to a task of getting to point B as Quickly as Possible, spinning the wheel, and then you rinse and repeat. While a lot of people obviously take advantage of it, and it sort of Becomes a game in Itself to see how fast and efficient you can be, it's not Necessarily engaging. You could therefore say it detracts from the feeling of being immersed in to Entire game experience.
Regardless of what happens or changes in Diablo III there are always going to be the min / maxers that game the system to be more efficient, but as a goal we want to encourage players to experience the game as a whole or at least to a larger degree than at end-game did devolves in to just killing a single boss over and over. A lot Of Those ideas and details are obviously quietly under wraps but it is something we're aware of and thinking about. (Source)
Jay Wilson said, meanwhile, with the game magazine "Game Informer".
The full interview can look here to read. A rather interesting point is that you should soon see * sounds using the * Pling whether a good item has fallen. Otherwise, keep to the strongly Diablo 2, although the sounds are soft due to some bad quality new, of course.
Blizzard recently revealed a small story encyclopedia online where you can watch again bundled all "historical" sequences of the trilogy. Of course, it is still missing some points, but because Blizzard will probably soon rectify.
Finally, I wish again to the screenshot gallery direct from Blizzard, which has been updated in the past.
In this BlizzCast ("Blizzard Podcast") is all about Diablo 3. It is again the interviews by Jay Wilson and Bashiok (D3 Community Manager) summarized on the World Wide International in Paris. Of course, you get everything in Deutcher translation (text).
Have fun podcasting. (38min: 44sec)
Download (MP3): http://media.wow-europe.com/blizzcast/blizzcast_episode5.mp3
Hello Diablo fans,
January Fratzer, a fellow writer on Looki.de, in cooperation with Diablogamer.com through an interview with Jay Wilson, Lead Designer Diablo3.
There are many other sites have partial asked completely trivial things, I'm quite happy with the result. The questions come mainly from our community, but unfortunately we were not able to bring everything under lack of time.
The selection of topics has subsequently adopted, after I had given him a nice assortment of your suggestions in January.
Read for yourself and discussed with us in the Forum with:
Jan: Hi Jay! Thank you for taking the time. Could you even imagine first to our readers?
Jay Wilson: Hi! My name is Jay Wilson and I am the lead designer of Diablo. 3
Jan: The Diablo series is a true classic. Can you describe what exactly constitutes the series in your eyes and how you want to expand Diablo now with the third part of our readers?
Jay Wilson: Well, when we started working on Diablo 3, we wanted to build on the important aspects of the predecessors. The focus was on the accessibility of the title. Therefore, we decided to maintain the isometric perspective and gameplay related. Also, the setting, the countless items and cooperative games was very important to us.
All these elements are crucial for a game like Diablo. Of course, the fights will be very satisfactory. If one strikes with an ax or mace to the monster, it must be easy to feel good. To achieve this, we placed great emphasis on the animation and sound effects. As a result, we tried to keep the player in the long term in a good mood.
Jan: To what extent are you trying now with the third part to improve the gameplay and what part was the most challenging for you as lead designer of the game?
Jay Wilson: I think the two most challenging aspects, both the randomness of the battles and cooperative games. We design the single campaign always in ways to make these accessible to multi-player co-op mode. Thus, if a second in the running game, we raise not only the difficulty of fighting goes on to say, however, that also means that the actual quests must be adapted to the number of players at any time. With respect to the randomness we also are always a big challenge. Due to the fact that the fighting in Diablo 3 are never given, but are always generated, we must ensure that the Aufeindertreffen with opponents such a way that they are too heavy not too light, yet. Further, it is as a designer for the items that find their way, often a difficult decision.
Jan: PvP (Player versus Player) plays a crucial role in the Diablo 2 community. What PvP features are planned for Diablo 3? Perhaps the title is indeed his way, for example, in the World Cyber Games?
Jay Wilson: We definitely want to add dedicated PvP modes, but we have not yet established us in this regard. We currently test it, what aspects will find their way in this respect in the game. Clearly we are aware of the fact that players have dueled in Diablo 2, which is in itself strange because it was never intended PvP in Diablo 2 as a real mode.
On one hand, we want to promote PvP with the third part further and provide support, on the other hand, we will try to go there some elements out of the way in which the co-op mode of the game would suffer.In Diablo 2, it was the case that the players had the PvP options that you had no desire to play together. Of course that was never our intention. What we try is to promote the cooperative aspect of the game, by separating the PvP mode from the cooperative. How this will look like, but I can not say. But let's just say: the Diablo players and PvP love will find that Diablo 3 will support PvP better than have other games so far. Our main focus is but definitely on the co-op mode.
Jan: It has already been mentioned that the control should be simplified in D3. So to be playable the whole game with the mouse. How exactly should we imagine that?
Jay Wilson: Yes, in Diablo 3, we continue the tradition of making the entire game with your mouse to play. This is not to say that you can not use the keyboard. In fact, we have implemented some new features with respect to the control. Thus, the individual skills either go with Tab or the mouse wheel. Next, we have integrated a hotbar, which lets the player use four skills. For this reason, we have also decided to remove the assignment of the F keys. The Hotbar is its comfort will find a lot of friends because we are sure.
Jan: As in Diablo 2, the third part is again divided into acts. As the players have to imagine the size relationships between a Diablo 2 and Diablo 3 act and how long you will play about the story part of an act? How many acts are likely to develop?Jay Wilson: Yes, although it was not planned by us at the beginning of the development of Diablo 3 to divide the game into acts, it has over time simply "natural" felt it but to do so we thought, why we should fight it. We can not say for sure whether the proportions of the Act are different from those of Diablo 2, however. We strive every case a similar game time as in Diablo 2.
Jan: Is it already clear whether it is Diablo 3 provide the player with different storylines or an alternate ending?
Jay Wilson: I would not go as far as to say that we aim at an alternate ending, we try to give the player the impression, however, with his actions to influence the world. Various strands but it will not be expected to.
Jan: Free trade items was one of the big differences to WoW. Will it still be possible to replace all the items freely? Players must adjust to a compromise between the two systems, eg to prevent trade with quest rewards?
Jay Wilson: Actually, we discuss within the team about it. My personal opinion is that Diablo is a game to trade, while WoW is based on a work based game raids. Who wants to get hold of the best items in Diablo, trading with other players. If we restrict the actions in Diablo 3, we would miss the heart of the game at the same time a peg. The free action is, in my opinion, an indispensable part of the game is and therefore we will not restrict trade great.
Jan: For many players, the limitations in terms of the inventory in Diablo 2 were a thorn in the side. To what extent did before planned to improve the game in this regard?
Jay Wilson: With the inventory situation is similar as with the speed - the player can not get enough of both. In principle, one can say that no matter how much space is available to players they will always want more. I admit that the restrictions on the inventory in Diablo 2 were too big. We definitely intend to provide the players in Diablo 3 with more inventory space.
Jan: The Diablo series has never been known to have high hardware requirements for their time. How it looks in this regard from Diablo 3? Ranging from an actual computer to play Diablo 3 Release the liquid?
Jay Wilson: Well, the release is still far away, so we can not say much about the conditions, but we will, as in all other Blizzard titles, everything that our product runs decently as possible on as many systems , Players who flirt for Diablo 3 with a new PC, I would advise you to wait until the actual release of the game and then purchase an average for the time calculator. On this the game will run with excellent security.
Jan: For some time the physics is an important part of computer games. Blizzard has before to jump on the train and Diablo 3 to help, for example, using the Euphoria engine to even more realism?
Jay Wilson: In Diablo 3, we use the Havok physics engine. However, we are very careful in this respect, after all, we want the game on as many PC running fast. Similarly, even in our graphics engine. Our technology enables current techniques such as normal maps, per-pixel shading, reflections and more. We are currently using only a fraction of all this methods. Before implement anything in the game, we ask ourselves whether this performance suffers heavily or not. For this reason, we focus more on the artistic design of the game than on modern graphics technology. As a result, the game looks very good and still going very, very fast.
Jan: Diablo 3 will be released for the PC. Is it an exclusive title, or console gamers can still hope?
Jay Wilson: Currently we do not have planned anything specific in this regard, but we do not look at Blizzard as a developer for PC games, but as a pure game developers.
The games that we develop, operate on the PC but a little better than on consoles. WoW is a good example. We try to make our games as much as possible and therefore generally have no time to sit down with the various control methods and customization of different platforms apart.
Of all the games we have developed so far, but still Diablo is the title that would be the easiest to implement,. It would indeed be some small problems in a reaction, however, should this not constitute major challenges for us. We currently place our focus clearly on the PC version. I can not say whether there will be one day a console version, only that we are currently not working.
Jan: Thanks for the interview!
Hello Diablo fans,
yes, you heard right. You can Jay Wilson, the chief designer of the project at Blizzard Entertainment Diablo3 provide exclusive questions. The interview is scheduled for next week and is run by a friendly Redakteuer the game magazine "Looki".
What you always wanted to know about Diablo 3?
Are you interested PvP features and possible tournaments? Do you have questions about the item system or you want to know details about the story?
Simply logs you in our forum and introduce your question (s). The best questions will be Jay Wilson speech and Answer stand. So be creative and look at before, which have already clarified the other magazines such as MTV Multiplayer.
Questions you can simply belonging to our forums Topic Post.
Blizzard confirmed that the senior art director Brian Morrisroe has decided to leave Blizzard Entertainment.
Our colleagues at MTV Multiplayer received the following opinion by mail:
Regarding Brian, he recently resigned to form a startup technology company (outside the game industry), Which is why we've posted about the open position. This change will not impact the game ... we're really pleased with the look and feel did Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward ,
Brian is outside the game industry to open a new startup company now also. This change in leadership is not, however, prevent the development of Diablo 3. Blizzard is very pleased with the look and feel of D3 and will continue on its course with a new art director.
What then is to keep it?
Brian was a victim of its own project, because too many have complained about the "WoW-heavy" graphic style of D3, or leaves you really be laboriously earned game nearing completion? If we are dealing with a coach of the Bundesliga, so the situation would be clear.
We try comments from Brian Morrisroe to get and keep you as up-to-date.
Yesterday more details Char-class witch doctor and his resemblance to the necromancers were announced to MTV Multiplayer.
It became clear Jay Wilson (lead designer D3) that it will not be because of the great similarities between doctor and Necro latter in Diablo3. Above all, no one wants to make 3D version of Diablo 2, so we can probably still look forward to some new classes of us.
Was taken up to now only the Barbarian. Probably expected us a magic class (mage from the Viz Jerei communities), as already gave them into Diablo 1. Furthermore, offers a "Paladin-like" class, because the story is about the city Kurast play a major role.
It is not known whether the 5 classes will be a hard limit up to a possible extension of Diablo 3. As it stands so far, but it will remain in the 8 players per game.
We will keep you up to date.
Source: MTV Multiplayer
Hello Diablo fans,
a few minutes ago we combined the Forum of D2PvP.de and Diablo gamers. You can achieve this now under http://forums.diablogamer.com .
It is all about Diablo 2 Diablo 2 & 3. In the field, the Forum has continued to focus on the player vs. Player mode. Of course you can entertain you about other topics.
Of course you can still use the login D2PvP your account. If the password you is omitted (by memory), so looking for either your password manager (browser), or let it send to you via e-mail.
We look forward to your Anmeldnug.
Your Admins and Moderators