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Tag: Diablo3

Cataclysm - A new brand of Blizzard?

by on Jul.02, 2009, under Blizzard Games

Blizzard Lies legal protection on June 26, the brand names Cataclysm.

Just what is a Cataclysm? Does it have something to do with "Catacomb", or is it ...

  • A new game engine for the announced MMO?
  • A WoW Addon?
  • A Diablo 3 addon?
  • A Starcraft 2 addon?
  • ???

Wikipedia says the following about this:


From Wikipedia, the free encyclopedia

The cataclysm is the Greek expression for the Deluge, from the Greek Kataklysmos, to 'wash down' (kluzein "wash" + kata "down"). [Citation needed] and it has therefore been used to describe events: such as the Flood, The Destruction of Sodom and Gomorrah, and the tenth plague of Egypt. The modern usage of cataclysm is mostly confined to geological phenomena of high significance,: such as the destruction of Pompeii, The Tunguska event, or the 2004 Indian Ocean earthquake.

So it seems to have something to do with destruction, which fits very well in principle to Diablo. Blizzard often prepares years before a publication on new projects, which could be seen, for example, well on the takeover of Diablo3.com domain.

In WoWWiki you can read the following:

The Great Sundering, also known as simply the Sundering or the Cataclysm, what a world event Which reshaped Azeroth Approximately 10,000 years ago at the end of the War of the Ancients. This event which triggered due to the Well of Eternity being destroyed.

Other speculations can be found here. This could of course speak for a WoW addon.

If you / have more ideas notes, then we please leave a comment or an answer in the forum.



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Launched Diablo 3 chatroom

by on Jun.25, 2009, under General

Hello Diablo fans,

all who would like to talk about Diablo (I / II / III) itself is now a German chatroom available to you can enter without downloading a client or any registration.

Clickt just in the main menu (top right) on "Diablo Chat"

If you a client (mIRC, Trillian, ...) have installed, here are the credentials:

  • Server: irc.quakenet.org
  • Channel: # diablo.de

Have fun while chatting.

Your Nickname changes her with the command: / nick New Nickname

Should any problems occur with the chat, so please get in touch in related forums Topic.

Small update:


As an alternative to our web client you can find many to the Quakenet webchat service use.

Post your mIRC Download for free, if you prefer a stand-alone client. The big advantage is that you your nickname so simple register / log can, without typing your password each time. A small guide to the program can be found here.

Alternatively, users of Firefox can use the addon "ChatZilla" use.

Your account you registered, where you enter the chat and typing the following command:

  • / msg Q HELLO email@host.de email@host.de

Follow the instructions in the mail and finish the registration. Uses (if any) your forum nickname as the user name. Then you gain your password and now can do this after you log in chat typing.

  • / msg Q@CServe.quakenet.org AUTH username password

Send now by private forums message your user name to me and you will get a special "voice" characters in the Channel, featuring you as a register user.

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Will Diablo 3 censored for the German market?

by on Oct.14, 2008 under Diablo 3 News

Effect friends come in the new Diablo 3 game videos entirely at their expense. Blood on the floor and walls, corpses of monsters and much more ensure a wonderfully gloomy atmosphere, but now we must ask ourselves:

"What our censorship experts say the USK to the spectacle?"

As Blizzard handle a possible 18+ Rating presented Jay Wilson repeatedly clear:

We can remove the blood effects easily. Because they are as separate> graphics layer <about the fighting. Therefore, we have no problem, Diablo 3 conform to the youth protection provisions contained in other markets. (BlizzCon 2008 *)

Blizzard wants to do with Diablo 3, of course, primarily a successful computer game. The would a genre-atypical 18+ Rating significantly harm, so you will probably go no experiments. The USK been expressed, however, not yet on the subject. So far, the website has a Blizzard 16er rating. Since there also trailers are published, we can give the all clear so first.

Before classification Blizzard had always made sure that the localized version of Blizzard.com/Diablo3 conforms to the USK. Today can be found in the corner (bottom / right) still USK16 Logo.

So what remains to be said?

Wait and see. We do not know whether there will be censorship, even if Blizzard not yet an (additional) brings 18+ version on the market and this might only sells online. For emergencies fans, we still have the international version, which can be ordered on the web easily.

Discussions to you can, as always, in the Forum lead.

Sources: *) Gamestar

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Diablo 3 - more info!

by on Sep.06, 2008 under Diablo 3 News

The day before yesterday released some new screenshots Blizzard an unknown island, which is very reminiscent of you as a Diablo skull.

Here the picture (click to enlarge):

Bashiok (Diablo Community Manager) answered now in the Bnet forums the question, to what place it might be concerned.

It is Skovos, and I think this piece what Something That Showed Leonard and Discussed at the WWI Lore and Environment Art Panel.

It Is not That a location you'll visit in Diablo III, but the artwork is a good Example of the work and thought going in to fleshing out the world of Sanctuary. It's already a very complex world with a lot of venues and events, but a lot of it is quiet Not visually or contextually Realized. As we want to create the feeling of a world outside of your immediate view it's important to create or expand upon the locations and stories of That World.

As we're working to create Diablo III so we're working to create a more visually complete Sanctuary.

It is the southern city Skovos that we unfortunately can not visit in Diablo III (yet?). On the world map you can look at the situation a little better. Blizzard wants to produce a visually complete world to produce a certain RPG feeling. Source

Bye, Bye, Bossruns?

In another forum post Bashiok went one on how to better integrate the currently exaggerated frequent Bossruns and quick / efficient Rush into the game. Blizzard wants to achieve that to play the game more as a whole, although of course further efficiency remains an important point.

There's an inherent issue in Diablo II, where the game is degenerated to a task of getting to point B as Quickly As Possible, spinning the wheel, and then you rinse and repeat. While a lot of people obviously take advantage of it, and it sort of Becomes a game in itself to see how fast and efficient you can be, it's not Necessarily engaging. You could therefore say it detracts from the feeling of being immersed in at Entire game experience.

Regardless of what happens or changes in Diablo III there are always going to be the min / maxers that game the system to be more efficient, but as a goal we want to encourage players to experience the game as a whole or at least to a larger degree than at end-game did devolves in to just killing a single boss over and over. A lot Of Those ideas and details are obviously quietly under wraps but it is something we're aware of and thinking about. (Source)

Jay Wilson said meanwhile the game magazine "Game Informer".

The complete interview you can watch here read. A rather interesting point is that you should soon recognize sounds based on the * * Pling whether a good item has dropped. Otherwise, keep to the strong to Diablo 2, although the sounds have to give way due to some poor quality of course new.

Diablo storyline

Blizzard recently revealed a small story Encyclopedia online, where you can watch again bundled all "historical" sequences in the trilogy. Of course, it is still missing some points, but because Blizzard will probably soon make improvements.

Finally, I wish again to the screenshot gallery direct from Blizzard, which has been updated in the past.

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BlizzCast Episode 5

by on Aug.29, 2008, under Diablo 3 News

In this BlizzCast ("Blizzard Podcast") is all about Diablo 3. There are further interviews by Jay Wilson and Bashiok (Community Manager D3) summarized on the World Wide International in Paris. Of course, you get everything in Deutcher translation (text).

Have fun podcasting. (38min: 44sec)


Download (MP3): http://media.wow-europe.com/blizzcast/blizzcast_episode5.mp3

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Interview with Jay Wilson

by on Aug.24, 2008, under Diablo 3 News

Hello Diablo fans,

January Fratzer, a fellow editor at Looki.de led in collaboration with Diablogamer.com by an interview with Jay Wilson, Lead Designer Diablo3.

Because many other sites have partially prompted entirely trivial things, I'm quite happy with the result. The questions come mostly from our community, but unfortunately we could not bring everything under for lack of time.

The choice of questions has subsequently taken over, after I had given him a nice compilation of your proposals in January

Read for yourself and discuss with us in the Forum with:

Jan: Hi Jay! Thank you for taking the time. Could you first of all to our readers?

Jay Wilson: Hi! My name is Jay Wilson and I am the lead designer of Diablo. 3

Jan: The Diablo series is a true classic. Can you describe what exactly constitutes the series in your eyes and how you want to expand Diablo with the now third part to our readers?

Jay Wilson: Well, when we started to work on Diablo 3, we wanted to build on the important aspects of its predecessor. The focus was on the accessibility of the title. Therefore we decided to maintain the isometric perspective and gameplay related. Even the setting, the countless items and cooperative games was very important to us.

All these elements are essential for a game like Diablo. Of course, the fights will be very satisfactory. If one strikes with an ax or a stick to fight the monsters, it must be easy to feel good. To achieve this, we put a lot of emphasis on the animation and sound effects. Thus we tried to keep the player in the long run in a good mood.

Jan: To what extent are you trying now with the third part to improve the gameplay and what part was the most challenging for you as a lead designer of the game?

Jay Wilson: I think the two most challenging aspects of both the randomness of the struggles and the cooperative games. We design the single campaign always in ways to make these accessible on for several players in co-op mode. Thus, if a second the running game when we raise not only the difficulty of the fights, goes on to say that however that the actual quests must be adapted to the number of players at any time. In regard to the randomness we also are always a big challenge. Due to the fact that the fighting in Diablo 3 are never predetermined, but are always generated, we must be careful that the Aufeindertreffen with opponents such a way that they are too heavy to easily neither nor. Furthermore, it is as a designer at the items that find their way, often a difficult decision.

Jan: PvP (Player versus Player) plays a crucial role in the Diablo 2 community. What PvP features are planned for Diablo 3? Perhaps the title finds its way so for example in the World Cyber ​​Games?

Jay Wilson: We definitely want to add dedicated PvP modes, however, we have not yet established ourselves in this regard. We currently test yet, what aspects will find their way in this respect in the game. Sure, we are aware of the fact that players have dueled in Diablo 2, which is in and of itself funny, because PvP was never intended in Diablo 2 as a real mode.

On the one hand we want to promote PvP with the third part further and provide support, on the other hand we will try to go there some elements of the way in which the co-op mode of the game would suffer.

In Diablo 2 was the case that the player had the PvP options that we had no desire to play together. Of course that was never our intention. What we are now trying is to promote the cooperative aspect of the game, by separating the PvP mode from the cooperative. How this will look like exactly, however, I can not say yet. But let's just say: the Diablo player and PvP love will find that Diablo 3 will support PvP better than have other games to date. Our main focus is but definitely on the co-op mode.
Jan: It has already been mentioned that the controller is to be simplified in D3. So to be playable the entire game with your mouse. How exactly should we imagine that?

Jay Wilson: Yes, in Diablo 3 we continue the tradition of making the entire game with your mouse to play. That is not to say that you can not use the keyboard. In fact, we have implemented some new features with respect to the control. Thus, the individual skills either switch with Tab or the mouse wheel. Next, we have integrated a Hotbar, which allows the player to use four skills. For this reason, we have also decided to remove the assignment of the F keys. The Hotbar is an icon of luxury will find a lot of friends, because we are sure.

Jan: As Diablo 2, the third part is again divided into acts. How have the players to imagine the size relationships between a Diablo 2 and Diablo 3 Act and how long you will play as the story Part of an act? How many acts there will be expected?

Jay Wilson: Yes, although it was not planned by us at the beginning of the development of Diablo 3 to divide the game into acts, it has over time just "naturally" felt it but to do so we thought why we should fight it. We can not say exactly whether the proportions of the Act are different from those of Diablo 2, however. We strive in any case to a similar season like in Diablo. 2

Jan: It's been clear whether it is Diablo 3 offer the player different storylines or an alternate ending?

Jay Wilson: I would not go so far and say that we are aiming at an alternative end, we try to find the player, however impression, with its actions, to influence the world. Different strands will, however, not be expected to.

Jan: Free trade items was one of the big differences to WoW. Will it still be possible to exchange all items available? Players must adapt to a compromise between the two systems, eg in order to prevent the trade in quest rewards?

Jay Wilson: Actually, we are discussing within the team about it. My personal opinion is that Diablo is a game to trade while WoW is based a work based on Raids game. Who wants to get hold of the best items in Diablo, trading with other players. If we restrict the actions in Diablo 3, we would at the same time miss the heart of the game a peg. The free action is, in my opinion, an indispensable part of the game is and therefore we will not restrict trade great.

Jan: For many players, the limitations in terms of the inventory in Diablo 2 were an eyesore. To what extent have prior plans to improve the game in this regard?

Jay Wilson: The inventory situation is similar as with the speed - the player can not get enough of both. In principle, one can say that no matter how much space you give players makes them available always want to have more. I admit that the restrictions on the inventory in Diablo 2 were too big. We definitely intend to players in Diablo 3 to supply with more inventory space.

Jan: The Diablo series has never been known to have high hardware requirements for their time. How it looks in this regard from in Diablo 3? Enough an actual computer to be able to play Diablo 3 when a release liquid?

Jay Wilson: Well, the release is still far away, so we can not say much about the conditions, but we are, as in all other Blizzard titles, everything that our product runs as possible decently on so many systems , Players who flirt for Diablo 3 with a new PC, I would advise you to wait until the actual release of the game, and then to buy an average for the time calculator. On this the game will run with excellent security.

Jan: For some time, the physics is an important part of computer games. Does Blizzard ago to jump on this train and Diablo 3, to help, for example, using the Euphoria engine to even more realism?

Jay Wilson: In Diablo 3, we use the Havok physics engine. However, we are very cautious in this respect, after all, we want the game on as many PC running fast. Similarly, even in our graphics engine. Our technology enables current techniques such as normal maps, Per-pixel shading, reflections and more. We are currently using only a fraction of this whole methods. Before anything implement in the game, we ask ourselves whether this strong performance suffers or not. For this reason, we focus more on the artistic design of the game, as modern graphics technology. This game looks very good and still going very, very fast.

Jan: Diablo 3 will be released for the PC. Will there be an exclusive title, or can console gamers still hope?

Jay Wilson: Currently we do not have planned anything specific in this regard, but we do not look at Blizzard as a developer for PC games, but as a pure game developers.

The games that we develop, operate on the PC but a little better than on consoles. WoW is a good example. We try to make our games as much as possible and have therefore usually no time to sit down with the various control methods and customization of different platforms apart.

Of all the games that we have developed so far, Diablo is still the title that would be the easiest to implement,. It would indeed be some small problems in a reaction, however, should this not constitute a great challenge for us. We currently place our focus clearly on the PC version. I can not say whether there will be one day a console version, only that we are currently not working.

Jan: Thanks for the interview!

Source: http://www.looki.de/games/gc_08_interview_mit_jay_wilson_spezial_a3657_1.html

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Questions to Jay Wilson (D3 Lead Designer)!

by on Aug.13, 2008, under Diablo 3 News, Diablo universe

Hello Diablo fans,

Yes, you heard right. You can Jay Wilson, the design chief of Diablo3 project at Blizzard Entertainment provide exclusive questions. The interview is scheduled for next week and is run by a friendly Redakteuer of Games magazine "Looki".

What you always wanted to know about Diablo 3?

Interested ye for PvP features and possible tournaments? Do you have questions about the item drop system or want to know their details to the story?

Simply announces you at our Forum and draw your question (s). The best questions will be Jay Wilson speech and Answer standing. So be creative and look at before, which have already clarified the other magazines such as MTV Multiplayer.

Questions you can just in our belonging to Forums Topic Report.

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Diablo3: Senior Art Director Leaves Blizzard

by on Aug.08, 2008, under Diablo 3 News, Diablo universe

Blizzard confirmed that the senior art director Brian Morrisroe has decided to leave Blizzard Entertainment.

Our colleagues at MTV Multiplayer received the following opinion by e-mail:

Regarding Brian, he recently resigned to form a startup technology company (outside the game industry), Which is why we've posted about the open position. This change will not impact the game ... we're really pleased with the look and feel did Brian helped create for Diablo III, and The New person we bring onboard will work with the other artists on the team to maintain the art style moving forward ,

Brian is outside the games industry to open a new startup company is now so. This change of leadership is, however, not interfere in the development of Diablo. 3 Blizzard is very pleased with the look and feel of D3 and will continue its course with a new art director.

What is to think?

Brian was a victim of its own project, because too many have complained about the "WoW-heavy" graphic style of D3, or leaves you really be laboriously earned game nearing completion? If we are dealing with a coach of the Bundesliga, so the situation would be clear.

Of course, we are trying an opinion from Brian Morrisroe get and keep you updated as always up to date.

Source: MTV

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Diablo3: No Necromancer

by on Aug.06, 2008, under Diablo 3 News, Diablo universe

Yesterday more details Char-class witch doctor and his resemblance to the necromancers were announced to MTV Multiplayer.

It became clear Jay Wilson (Senior Designer D3) that there will not be due to the great similarities between doctor and Necro latter in Diablo3. Especially one wants to make any 3D version of Diablo2 so we probably can still look forward to some new classes us.

Has been adopted so far only the Barbarian. Probably waiting for us nor a magic class (Mage from the Viz Jerei communities), as it already gave them into Diablo. 1 Furthermore, offers a "Paladin-like" class, because the story is around the city Kurast play a major role.

It is not known whether the 5 classes will be a hard limit to a possible extension of Diablo. 3 It looks like so far, there remains, however, at the 8 players per game.

We will keep you up to date.

Source: MTV Multiplayer

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Diablo Gamer - The new forum

by on Jul.30, 2008 under Diablo 2 News, Diablo 3 News, Diablo universe

Hello Diablo fans,

a few minutes ago, we have combined the Forum of D2PvP.de and Diablo gamers. Reaching this you can now under http://forums.diablogamer.com.

So it is all about Diablo 2 & 3. In Diablo2 area, the Forum has continued to focus on the player vs. Player mode. Of course you can entertain you and about other issues.

Of course you can continue to use for login your D2PvP account. If the password you is omitted (by saving), so is looking for either in your password manager (browser), or let it send you e-mail.

We look forward to your Anmeldnug.

Your admins and moderators

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