Diablo 3 Patch Online 1:08
by admin on May.08, 2013, under Diablo 3 News
The new Diablo 3 Patch is here and brings with it many changes in the balance.
So now 4 player games are preferred and get +10% MF / GF Extra - even beyond the maximum 300%. Another nice feature is the crafting queue - that is a queue for the Dauercrafting of items, which even works out of the box out. Moreover, in all acts more monsters will spawn, so that the Akt3 Alkaizer Run (or MP10 crater 2) is no longer the only way to level up quickly.
Have fun testing. (The Europe Realm is from about 11 clock back online CET)
Diablo 3 PvP
by admin on Feb.03, 2013, under Diablo 3 News
Blizzard is currently working on the patch for Diablo 3 1:07 It is all about the now since almost a 3/4 years long-awaited PvP mode in Diablo 3 You can currently try out the LIVE mode on the test realm and Blizzard has already recorded the first fixes to make the balance a bit more interesting.
After initial "one-shot duels" the PVP mode slowly developed into a tactical battle that has not yet reached the level of Diablo second Testers from our community currently see witch doctor and demon hunter forward when it comes to PvP strength, but here seems to be not yet reached the final balance at Blizzard.
Basically, one must always emphasize the importance of effective HP, without which one is inferior in PVP match mercilessly degree after the introduction of the Damage-malus in direct comparison to PvE (PVE). So you ever puts an EHP Gear to before the prices on the Europe Realm explode. A special highlight are the new reviews of the gems in Diablo 3 Rubies will be strongly enhanced in direct damage to an alternative to the otherwise obligatory emeralds to offer, especially in fast weapons. Although the actual damage still seems to be due to a bug (similar to the Grief bug in Diablo II) distorted, but it is questionable whether Blizzard will fix it soon, as this could invalidate all Equips of players.
Here's a little video to Diablo 3 PvP system before Rebalance:
Diablo 3 Login problems on Battle.net
by admin on Nov.10, 2012, under Diablo 3 News
Currently there are some issues with the Battle.net servers. So the chat is temporarily failed in groups and Whispers do not arrive.
Currently, the auth server of Blizzard affected and login in Diablo 3 takes an extremely long time. Blizzard is working on the problems and will provide an update shortly. What is the cause of the problems, however, was not yet announced.
Warcry Barbarian in Diablo 3 to 1:05
by admin on Oct.21, 2012, under Diablo 3 News
Do you play a barbarian, so you have you certainly annoyed by the weakening of the Warcry Skills in combination with the rune "Impunity". So what is the best replacement for a defensive rune? Here's a little excursion into the mathematics of the damage calculation of Diablo 3
Damage is reduced to 3 points.
- Armor
- Resistance
- Evasion
The damage to your gain per time (not deflectable) thus calculated to Reflect exceptions such as a multiplication of a damage. Example based on a mediocre equipten barbarians in the Akt3 Inferno (Level 0) survived reasonably well:
Data with Warcry + Impunity (20% Res) and 462 resist (385 base-Res) 4336 Armor:
- Armor: 59.11%
- Resistances: 60.6%
- Dodge chance by DEX: 16.8%
Now we calculate the damage that is NOT absorbed. 59.11% were here at the 40.89% or 0.4089. From 60.6% to 16.8% in 0394 and 0832.
Now we multiply the three numbers and received 13.4%. This is the damage we get effective over time. Now it's drum to minimize this number with a different rune.
- Hardened Wrath is the first candidate that increases our armor by 40%. Do you have many items with + armor, so this skill has been purely logically. From the calculation results in a reduction of 12:04% in our sample Barb. So it's already an improvement of about 1.3%, which is relative to the resistance means that you gain almost 10% less damage.
- Second candidate is Veterans Warning with its 15% dodge chance. Here, a value of 10:41%.
To illustrate the difference even a small example: A monster hits you with 100,000 damage. With variant 1 (Impunity), get about 13,400 damage. With the Dodge variant, only 10 410 So you just reduces the damage by 1/3 off!
Conclusion: It is worthwhile to compare its values to precisely and optimally select the rune! It can also give you different results, of course, since it is highly dependent resistances and armor values. Dodge bonuses work when barbarians as good as it usually has little DEX. Dodge bonus is not simply added to the normal dodge, but is separate from - ie Monks with an almost 40% less benefit from a 15% bonus as Barbs do it. Have fun testing.
Diablo 3 PVP from patch 1.10
by admin on Oct.21, 2012, under Diablo 3 News
A big annoyance for many former Diablo II player is the missing player versus player mode in Diablo 3 In Battle.net forum already existed to wild speculation that Blizzard gets paid this feature with an addon, but now Blizzard has officially denied this.
Diablo 3 PVP is introduced in patch 1.1 (or 1.10) and is currently still working on the perfect balance. It will take at least 3 months up to a release.
Here's a little addendum to the first level 10 drop from the ring of the Infernal Machine quests:
http://en.twitch.tv/nisseonbeer/b/335870454
Diablo 3 Patch 1:05
by admin on Oct.21, 2012, under Diablo 3 News
Blizzard has put the new patch for Diablo 3 1:05 LIVE. After some tests, here's a first glimpse of what has changed.
- The main feature seems to be the new choice option of the difficulty with the Diablo 3 you can adapt to his strength of character. Under Options -> Gameplay You can find a new box, which you have to activate. For more chars this sometimes seems to disappear by a bug again. For well-equipped chars level is likely to be a big problem 5 inferno. Tests with our Mainchars been quite successful. Here the quasi Diablo 2 single player feature was taken from / player X, with which one could make the game harder. Both experience and drops are adjusted here.
- A new quest called "Infernal Machine" also recycled the old content. Similar to the over-Tristram quest in Diablo 2 you have to convert these farms and with 5 "stacks Nephalem" key. Ideally you need 3 sets to get the reward in the form of a ring with experience bonus. The chance depends on the difficulty - but only starts at level 1 All items are bound to account.
- Numerous balance changes were recorded. Barb was such a little diluted because of the tornado damage in dual-build was overpowered. The damage from the DH Salto was also reduced to 1 / 4th You can find more details in this Patchlog.
- There were even introduced some new features and interface changes AH.
Overall a very interesting patch that makes the game a bit better and increases the endgame fun at least for a while. Level 10 is designed so that it remains exciting even at absolute high-end gear. But take you some time to install because it takes a little longer.
Legendary items in 1.0.4
by admin on Aug.24, 2012, under Diablo 3 News
A little video about the procs on the new Legendary Items. Seem to be some very nice effects here, but these are only tested in Act first
Many, however, prefer to get this tank, since they trigger frequently there. Why, for example triggers something on hit on a DH Item as Andariel, will probably only know Blizzard. In any case, the updates are a nice change in Diablo 3 Furthermore, one must note that new items that you can not combine the old with the new set items. However, this has its advantages, for example we can set the IK-2 * 60 can resist to pick up where you used 2 old and 2 new items.
Diablo 3 Patch 1.0.4 Notes
by admin on Aug.21, 2012, under Diablo 3 News
Wednesday (22.08.2012) appears the long-awaited 1.0.4 patch Diablo third
As announced in the last posting to the Paragon system, there are many fundamental changes. Here you will find the complete patch note 1:04.
Overall, Diablo III is playable something lighter and with more skills. The normal single opponent to be heavy, but also throw it 300% more items. Act 1 Inferno is hardly affected. Otherwise it gets thanks to Paragon Total over time a little easier to play and the demands likely to be more towards Attack Speed, Crit chance and crit move to increase its damage. It gets even easier, as the chance of a good weapon now rises dramatically.
Thus, it is likely to allow more players now abzufarmen also Act4 for items, because you can really use his best gear. Of course, again to be expected with a longer downtime. Meanwhile, the price of rubies have already risen (+ experience in helmet) by almost 1000% since yesterday. So the players are preparing for the run on Level 100th
Contents:
- Classes patch notes (balance skills)
- Patch notes for the Paragon system and general game balance
- Successes
- Battle.net updates
- Bosses / Boss Level Updates
- Crafts
- Companion / Mercs
- Objects / Items
- Dealer
- Monster
- Quests
- User Interface / User Interface
- MAC updates
- Localizations
- Barbarian
- Active Skills
- Spear of ancestors
- Now makes the target unable to move for 1.5 seconds.
- By default converted to a simple attack now if the skill just decays and thus prevents it stops without attack
- Slash
- Generated anger increases of 6 to 8.
- Weapon damage increased from 150% to 165%.
- Fertigkeitsrune - Offensive
- Weapon damage per response increased from 22% to 25%.
- Fertigkeitsrune - Punish
- Bonus damage per stack increased from 6% to 8%.
- Fertigkeitsrune - goading
- Bonuswut generated from 6 to 4.
- Cleave
- Weapon damage increased from 120% to 140%.
- Fertigkeitsrune - Sense momentum
- Effect coefficient increased from 0.667 to 0.8.
- Fertigkeitsrune - Next momentum
- Weapon damage increased from 156% to 175%.
- Effect coefficient increased from 0.5 to 0.8.
- Fertigkeitsrune - The Gathering Storm
- Effect coefficient increased from 0.5 to 0.8.
- Hammer of the ancestors
- Weapon damage increased from 200% to 325%.
- Fertigkeitsrune - thunder
- Weapon damage increased from 155% to 275%.
- Fertigkeitsrune - Impact
- Weapon damage increased from 270% to 406%.
- Fertigkeitsrune - Devil's Anvil
- Effect coefficient of 1 reduced to 0.08.
- Crack
- Can now be used when immobilized by crowd control effects (eg when guards).
- Note: "Jump" crowd control effects not finished, but can still be used as long as the effect is.
- Can now be used when immobilized by crowd control effects (eg when guards).
- Overwhelm
- Fertigkeitsrune - Overwhelming advance
- Can no longer trigger effects on hit.
- Damage reflected amount of 30% increased to 35%.
- Fertigkeitsrune - Overwhelming advance
- Tear to pieces
- Weapon increase of 210% over 3 seconds to 700% over a period of 5 seconds.
- Fertigkeitsrune - flesh wound
- 271% of weapon damage over 3 seconds increased to 903% over 5 seconds.
- Fertigkeitsrune - bleeding
- Increased from 60% weapon damage over 3 seconds to 100% over 5 seconds.
- Seismic Smash
- Weapon damage increased from 155% to 240%.
- Fertigkeitsrune - ruptured ground
- Weapon damage increased from 202% to 288%.
- Fertigkeitsrune - shock corridor
- Weapon damage increased from 255% to 340%.
- Weapon Throw
- Weapon damage increased from 100% to 130%.
- Is now on by default converted to a simple assault if the player has no more anger.
- Fertigkeitsrune - Mighty Throw
- Weapon damage increased from 130% to 169%.
- Whirlwind
- Weapon damage increased from 110% to 145%.
- Fertigkeitsrune - Eruption
- Weapon damage increased from 143% to 188%.
- Spear of ancestors
- Active Skills
- Demon Hunter
- Active Skills
- Bolaschuss
- Weapon against the main target of 130% increased to 160%.
- Fertigkeitsrune - Donnerball
- Weapon damage increased from 130% to 160%.
- Fertigkeitsrune - Acid Shot
- Weapon damage each Bola increased to 160% from 130%.
- Fertigkeitsrune - Impending doom
- Weapon against the main objective of increased 182% to 216%.
- Crowsfeet
- Fertigkeitsrune - Jagged spikes
- Can no longer trigger effects.
- Fertigkeitsrune - Jagged spikes
- Chakram
- Weapon damage increased from 150% to 170%.
- Fertigkeitsrune - twin chakrams
- Weapon damage increased from 100% to 114%.
- Fertigkeitsrune - Serpentine
- Weapon damage increased from 203% to 230%.
- Fertigkeitsrune - Razor Sharp
- Weapon damage increased from 165% to 187%.
- Fertigkeitsrune - Boomerang
- Weapon damage increased from 188% to 230%.
- Fertigkeitsrune - Shurikenwolke
- Weapon damage increased from 30% to 34%.
- Effect reduced coefficient of 0.333 to 0.125.
- Arrow Splitter
- Initial Weapon Damage increased by bombs from 200% to 225%.
- Fertigkeitsrune - Maelstrom
- Weapon damage increased from 145% to 165%.
- Fertigkeitsrune - Ready for anything
- Weapon damage increased from 290% to 304%.
- Einfangender shot
- Weapon of the basic skills and runes of all types increased from 75% to 90%.
- Fertigkeitsrune - Shock Collar
- Causes now in the course of two seconds additional 70% weapon damage.
- The percentage of weapon damage no longer depends on the attack speed.
- Alternate shot
- Weapon damage increased from 125% to 130%.
- Fertigkeitsrune - Covering Fire
- Weapon damage increased from 125% to 130%.
- Grenades
- Fertigkeitsrune - gas grenades
- Effect reduced coefficient of 0.5 to 0.165.
- Fertigkeitsrune - gas grenades
- By drilling
- Weapon damage increased from 250% to 265%.
- Fertigkeitsrune - Bleeding
- Weapon damage increased from 125% to 220%.
- Multi-Shot
- Hatred cost reduced from 40 to 30.
- Fertigkeitsrune - Fire
- Now reduces the costs hate on 15
- Revenge hail
- Changed from 75% weapon damage over 5 seconds to 715% weapon damage over 5 seconds.
- Fertigkeitsrune - Gloomy Cloud
- Changed from 34% weapon damage over 12 seconds to 792% weapon damage over 12 seconds.
- Can now find targets in a larger radius around the player.
- Fertigkeitsrune - Bestial bombs
- Weapon damage per bomb increases by 125% to 245%.
- Fertigkeitsrune - Shadow Rush
- Weapon damage per hit increased from 75% to 120%.
- Fertigkeitsrune - Anathema
- Changed from 115% of weapon damage over 10 seconds 3300% weapon damage over 15 seconds.
- Fertigkeitsrune - Flying Attack
- Weapon damage increased by 60% to 100%.
- Quick Fire
- Weapon damage increased from 228% to 276%.
- Fertigkeitsrune - Bombardment
- Weapon damage increased from 276% to 345%.
- Turret
- Tower weapon damage increased from 20% to 55%.
- Fertigkeitsrune - on a leash
- Maximum link length increased to 45 meters.
- Weapon damage increased from 48% to 80%.
- Cloud of smoke
- Fertigkeitsrune - Choking Gas
- Causes now in the course of 5 seconds 700% weapon damage.
- The percentage of weapon damage no longer depends on the attack speed.
- Fertigkeitsrune - Choking Gas
- Barrage
- Weapon damage increased from 120% to 156%.
- Fertigkeitsrune - Demolition
- Weapon damage increased from 144% to 187%.
- Salto
- Fertigkeitsrune - wildfire
- Now always misses 4 arrows.
- Fertigkeitsrune - trace of ash
- Now Leaves a trail of fire behind the player, causing 1500% weapon damage over 3 seconds.
- Fertigkeitsrune - wildfire
- Bolaschuss
- Passive Skills
- Brooding
- Now no longer requires that the player has suffered no damage for 3 seconds to regenerate 1% of maximum health.
- Brooding
- Fixes
- Revenge hail
- Fertigkeitsrune - Anathema
- The shadow beast should now drop the correct number of grenades.
- Fertigkeitsrune - Anathema
- Revenge hail
- Active Skills
- Monk
- Active Skills
- Crippling wave
- Spirit produced power increases from 6 to 7.
- Cyclone impact
- Effect coefficient increased from 0 to 0.125.
- Furious Charge
- Weapon damage increased from 100% to 160%.
- Exploding Hand
- Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds.
- Fertigkeitsrune - Impending doom
- Period of 6 seconds to 15 seconds increased.
- Lashing Tail Kick
- Weapon damage increased from 200% to 235% (this has a positive effect on "Sweeping Armada Kick", "Scorpion Sting" and "Hand of Ytar" off).
- Fertigkeitsrune - Vulture Claw Kick
- Weapon damage increased from 220% to 258%.
- Fertigkeitsrune - Rotating Flame Kick
- Weapon damage increased from 240% to 294%.
- Mystic Ally
- Can no longer trigger effects.
- Impact of the Seven Fists
- Weapon damage increased from 777% to 1777% over 7 attacks.
- Fertigkeitsrune - Sudden Attack
- Weapon damage increased to 2309% of 1007% over 7 attacks.
- Fertigkeitsrune - Impact of a thousand fists
- The 2 extra attacks now also increase the total duration of the spell (which increases the time in which the player is invulnerable).
- Fertigkeitsrune - Fulminant offensive
- Weapon damage each explosion increases of 111% to 254%.
- Torrential wind
- Fertigkeitsrune - master of the wind
- Duration of the wind vortex increased from 10 to 20 seconds.
- Fertigkeitsrune - master of the wind
- Storm front
- Weapon damage increased from 50% to 85%.
- Surge of Light
- Weapon of the initial damage increased from 215% to 390%.
- Fertigkeitsrune - Wall of Light
- Weapon damage bonus on the initial damage increased from 312% to 566%.
- Fertigkeitsrune - Explosive light
- Weapon damage increased from 285% to 430%.
- Fertigkeitsrune - Pillar of the Ancients
- Weapon damage of the initial injury and the delayed explosion of 210% increased to 280%.
- Way of the Hundred Fists
- Spirit produced power increased from 6 to 8.
- Fertigkeitsrune - Fists of Fury
- Causes now in the course of 5 seconds 100% weapon damage.
- Crippling wave
- Passive Skills
- Sublime soul
- Now also generates 1 point Spirit per second.
- Light-footedness
- Movement speed bonus now no longer counts added to the upper limit for the movement speed increase of 25%.
- The path of the Guardian
- Mental power production bonus for two handed weapons increased from 25% to 35%.
- Sublime soul
- Fixes
- Exploding Hand
- Fixed a bug that allowed loot multiple rare items of Champions or rare monster groups by the players when they killed all the remaining monsters of a group simultaneously "Exploding Hand".
- Mystic Ally
- All "Mystic Ally" variants are now conjured with full life.
- Surge of Light
- Fixed a problem that does not always receive the full damage from the opponents of "Surge of Light" affected.
- Exploding Hand
- Active Skills
- Witch Doctor
- Generally
- The base value of mana regeneration has been increased from 20 mana to 45 mana per second per second.
- The effective animations of the following skills have been changed, so that the effect occurs faster and players are faster to move again after work: "Acid Cloud", "corpse spiders," "Fire Bomb", "locusts", "Poison Arrow" and "zombie attackers"
- Active Skills
- Acid cloud
- Range increased from 45 meters to 50 meters.
- Now does 115% weapon damage plus 150% of weapon damage over 3 seconds (increased from 100% weapon damage followed by 75% of weapon damage over 3 seconds). Has a positive effect on "acid rain".
- Fertigkeitsrune - mucus bouncer
- Now increases the base damage of "Acid Cloud" to 115% weapon damage.
- Weapon damage the mucus of 25% increased to 50% per second.
- Fertigkeitsrune - Corrosive
- Now increases the base damage of "Acid Cloud" to 115% weapon damage and causes the addition over 6 seconds 300% weapon damage.
- Fertigkeitsrune - Kiss of Death
- Weapon damage 110% of the acid cloud increased to 126%.
- Inflict damage to enemies who remain in the active region, increased from 83% to 165%, and is now causing damage over 3 seconds.
- Fertigkeitsrune - corpse bomb
- Weapon damage increased from 200% to 230%.
- While casting "Acid Cloud" does not try the witch doctor now, approaching closer to targets that are out of reach.
- Corpse Spiders
- Will now the bonus crit damage from players.
- Can now trigger effect as "life per hit" for the player.
- Now notice enemies at a greater distance.
- Have an increased rate in tracking of opponents.
- Fertigkeitsrune - Spider Queen
- Changed from 16% weapon damage per second during 15 seconds and 630% weapon damage over 15 seconds.
- The tooltip has been updated to clarify that only a spider queen can be active simultaneously.
- Fire Bats
- Weapon damage increased from 150% to 180%.
- Fertigkeitsrune - Pestfledermäuse
- Maximum weapon damage increased from 225% to 270%.
- Fertigkeitsrune - Hungry bats
- Weapon damage increased from 280% to 350%.
- Fertigkeitsrune - Bat Cloud
- The loss of bats now increases by 20% per second (previously 10%) up to a maximum value of 100% additional damage (previously 50%).
- Firebomb
- Weapon damage increased from 85% to 110% (which is of benefit to all runes except "Pyrogeist" off).
- Fertigkeitsrune - Fire Pit
- Last edited by 8% weapon damage over 3 seconds to 36% of weapon damage over 3 seconds.
- Effect coefficient of 0.67 lowered to 0.067.
- Fertigkeitsrune - Pyrogeist
- Changed from 140% of weapon damage over 3 seconds to 640% weapon damage over 6 seconds.
- The tooltip has been updated to clarify that only a pillar of flame can be active simultaneously.
- Colossus
- Survivability of the Colossus improved:
- Maximum life now scales with the maximum life of the player.
- At level 60 the Colossus now receives an additional 50% of the player's maximum life.
- The amount of damage per hit can suffer a colossus, now has an upper limit. The upper limit scales with the player's level and is further reduced by the armor and the player's resistance.
- Weapon damage increased from 25% to 100%, but can no longer trigger effects.
- Fertigkeitsrune - Gigantoid
- Weapon damage increased by 32% to 130%.
- Fertigkeitsrune - Angry protector
- Weapon damage increased by 55% to 110%.
- Fertigkeitsrune - Bruiser
- Weapon damage increased from 100% to 200%.
- Survivability of the Colossus improved:
- Encirclement of the Dead
- Causes now in over 8 sec 320% weapon damage.
- Fertigkeitsrune - Death is Life
- Now has a 10% chance to generate a healing sphere, or to summon a zombie dog.
- Horror
- Cooldown reduced from 20 seconds to 16 seconds.
- Toads plague
- Mana cost reduced from 34 to 12.
- Poison Arrow
- Fertigkeitsrune - Needle Pointed Arrow
- Manarückgewinn on hit increased from 24 to 29th
- Fertigkeitsrune - Flaming Arrow
- Weapon damage increased from 160% to 180%.
- Fertigkeitsrune - Needle Pointed Arrow
- Ghosts barrage
- Weapon damage increased from 190% to 230%.
- Fertigkeitsrune - soul source
- Increased weapon damage bonus for each floor from 30% to 65%.
- Fertigkeitsrune - Nature Spirit
- Changed from 28% weapon damage per second over 20 seconds (for a total of 560% weapon damage) to 1667% Weapon sheep in the course of 20 seconds.
- Search radius for targets increased from 20 meters to 30 meters.
- Effect reduced coefficient of 0.5 to 0.125.
- Now shows no buff icon.
- Ghostwalker
- Fertigkeitsrune - Shadow Shock
- Weapon damage of the explosion increased from 85% to 310%, is not increased by more attack speed.
- Fertigkeitsrune - Rapture
- Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds.
- Fertigkeitsrune - Shadow Shock
- Soul Harvest
- Fertigkeitsrune - infirmity
- Reducing the speed of movement of 60% increased to 80%.
- Fertigkeitsrune - Vengeful Spirit
- Weapon damage increased by 70% to 230%.
- Fertigkeitsrune - infirmity
- Summon Zombie Dog
- Survivability of the zombie dog improved:
- Zombie dogs will now receive an additional 35% of the player's maximum life.
- The amount of damage that can suffer a zombie dog per hit, now has an upper limit. The upper limit scales with the player's level and is further reduced by the armor and the player's resistance.
- Cooldown reduced from 60 seconds to 45 seconds.
- Fertigkeitsrune - Rabid Dogs
- Effect reduced coefficient of 1.0 to 0.10.
- Fertigkeitsrune - Burning Dog
- Effect reduced coefficient of 1.0 to 0.05.
- Survivability of the zombie dog improved:
- Zombie Wall
- Causes now in the course of 5 seconds 800% weapon damage.
- Zombie attacker
- Fertigkeitsrune - Leprosy Zombie
- Changed from 25% weapon damage over 3 seconds to 240% weapon damage over 3 seconds.
- Fertigkeitsrune - Zombie wave
- Weapon Damage per Zombie increased from 72% to 115%.
- Fertigkeitsrune - Leprosy Zombie
- Acid cloud
- Passive Skills
- Circle of life
- Chance to summon a zombie dog when an enemy dies, increased from 5% to 30%.
- One man
- Mana and life income increased by 1% to 2% of the maximum value when an enemy dies nearby.
- Ghost noise
- Is now a solid Manabetrag the course of 10 seconds (49 mana at level 60).
- Vessel for the spirit
- Duration of the spirit world reduced to 3 seconds, 2 seconds.
- Recovery increased from 10% to 15% of the player's maximum life.
- Players can now pass through enemy monster when they are in the spirit world.
- Vision Quest
- "Vision Quest" has been revised and now provides 30% more mana regeneration over 5 seconds after damage with "spider body", "Fire Bomb", "Toad Town" or "poison arrow" was created.
- Tribal Rites
- Now also positive on "Colossus", "mass confusion" and "Summon Zombie Dogs" from.
- Circle of life
- Fixes
- Corpse Spiders
- Fertigkeitsrune - jumping spiders
- Now jumping spiders immediately to its destination when it is in range.
- Fertigkeitsrune - jumping spiders
- Corpse Spiders
- Generally
- Wizards
- Active Skills
- Arkanflut
- Arkankraftkosten 20 lowered to 16.
- Weapon damage increased from 175% to 210%.
- Fertigkeitsrune - Death Blossom
- Missiles are now less arbitrary.
- Fertigkeitsrune - Arcane mines
- Weapon damage increased from 150% to 180%.
- Fertigkeitsrune - Cascade
- Weapon damage increased from 175% to 210%.
- Archon
- Period of "slow time" increased from 8 seconds to 15 seconds.
- Fertigkeitsrune - Arcane Destruction
- Weapon damage increased from 450% to 1600%.
- Diamond skin
- Fertigkeitsrune - Mirror skin
- Damage reflected amount of 50% to 100% increase.
- Fertigkeitsrune - Thick fur
- Bonus duration increased from 8 seconds 9 seconds.
- Fertigkeitsrune - diamond chips
- Weapon damage increased from 155% to 210%.
- Fertigkeitsrune - Mirror skin
- Electric shock
- Weapon damage increased from 80% to 90% (which has a positive effect on "Chain Lightning," "Forked Lightning" and "Machtwoge" off).
- Fertigkeitsrune - Forked Lightning
- Weapon damage per lightning increased from 46% to 55%.
- Fertigkeitsrune - lightning impulse
- Weapon damage increased from 80% to 86%.
- Fertigkeitsrune - Arc Lightning
- Weapon damage increased by 80% to 115%.
- Vortex
- Effect coefficient decreased from 0.25 to 0.125.
- Explosion
- Fertigkeitsrune - time bomb
- Weapon damage increased from 293% to 315%.
- Fertigkeitsrune - time bomb
- Hydra
- Fertigkeitsrune - Arcane Hydra
- Weapon damage per arcane sphere of 28% increased to 60%.
- Fertigkeitsrune - Lightning Hydra
- Weapon damage increased from 34% to 64%.
- Fertigkeitsrune - Frost Hydra
- Weapon damage increased from 31% to 36%.
- Beam width of 15 meters with a changed angle of 60 degrees to 35 meters with an angle of 30 degrees.
- Fertigkeitsrune - Mammoth Hydra
- Weapon damage increased from 22% to 67%.
- Fertigkeitsrune - Arcane Hydra
- Ice Armor
- Chance that attackers are frozen rather than chilled, increased.
- Fertigkeitsrune - crystallizing
- Armor bonus per stack increased from 15% to 30%.
- Fertigkeitsrune - Notched ice
- Weapon damage as cold damage increased from 100% to 130%.
- Meteor
- Weapon 200% + 60% over a period of 3 seconds to 260% + 60% during increase of 3 seconds.
- Fertigkeitsrune - Molten Impact
- 260% of weapon damage + 78% over 3 seconds 390% + 90% during increased by 3 seconds.
- Fertigkeitsrune - Meteor Shower
- Weapon damage increased for each smaller meteor from 80% to 104%.
- Fertigkeitsrune - Comet
- Weapon of the initial damage increased from 240% to 312%.
- Shock pulse
- Fertigkeitsrune - Firebolt
- Weapon damage increased from 136% to 152%.
- Fertigkeitsrune - Flash affinity
- Per pulse restored Arcane Power increased from 2 to 3.
- Fertigkeitsrune - Firebolt
- Spektralklinge
- Fertigkeitsrune - Powerful Blade
- Slows the movement speed of enemies now guaranteed for 1 second at 80% (instead of 5% chance to cause a recoil and the movement speed of enemies for 1 second to slow down to 60%).
- Fertigkeitsrune - revoker blade
- Arcane Power restored per hit increased from 1 to 3.
- Fertigkeitsrune - Powerful Blade
- Teleportation
- Fertigkeitsrune - disaster
- Weapon damage increased by 75% to 265%.
- Fertigkeitsrune - disaster
- Arkanflut
- Fixes
- In Cold Blood
- Tooltip updated to clarify that all damage against frozen or supercooled enemy is increased by 20%, not just the cold damage (function of the skill has not changed).
- In Cold Blood
- Active Skills
Generally
- New system added: Paragonstufen
- Once a player has reached level 60, allow dead monsters and fight Challenge Series (deathblow, massacres, etc.) now experience for Paragonstufen.
- Paragonstufen 100 can be achieved.
- Each Paragonstufe brings with it the following rewards:
- Fundamental values such as strength, dexterity, intelligence and vitality in similar amounts as in a normal level up
- 3% 3% magic find and gold find bonus
- In addition, your character portrait is framed in the group list in the game by a distinctive graphic that demonstrates your Paragonfortschritt other players. Your Paragonstufe other players will also appear anywhere where they can also see your normal level.
- The health regeneration of companions with passive life regeneration (especially companion, zombie dogs and Titans) was significantly increased in steps 30-60.
- "Courage the Nephalem" now grants +15% experience bonus per stack and +15% magic find and gold find bonus.
- The upper limit of magical bonus fund is now at 300% ("courage of Nephalem" However, this value can go higher).
- The Magic Bonus Fund is no longer calculated in a multi-player game as the mean between all the players.
- Players can now enable or disable the music in the sound options.
- We have added additional sound options such as sound output and speaker setup.
- If a player for the first time, the levels of difficulty "nightmare," "hell" or "Inferno" enters a new tutorial is now the "election mode" display.
Successes
- Fixes
- The success of "espionage" can now be completed because the diary "battlefield reports" can now be captured in Act III.
- The success of "A unique collection" can now be completed (for more information see "Bug Fixes" in "Monster").
- The criterion "Kill Diablo" for the success of "death from afar" was removed.
Auction House
- Auctions can now be aborted at any time if there are no active bids.
- It is now possible to simultaneously search for up to 6 (instead of 3) values to objects.
- It is now possible to search up to five-digit values.
- "Minimal damage" as a searchable value has been replaced by "average damage".
- The bonus damage is calculated as the average damage: (Minimum Damage + Max Damage) / 2
- For example, objects with 10-14 damage, 12 or 24 Minimum Damage Maximum Damage will be displayed in the search for a damage bonus of 12th
- Value increases by socketed gems will not be considered when searching for equipment.
- The columns "armor", "damage", "Buy" and "Ending" are now sorted in the search window.
- The stack size is the gold offerings has increased from 100,000 to 1,000,000.
- The following message was added to the purchase screen: "The characteristics and the value of items may change over time due to game balance adjustments.".
- It was added or improved description text for several error messages.
- UI improvements
- It tooltips "Completed" items on the tab added.
- We have added tooltips for commodities and raw materials.
- On the "Recommended Items" page tooltips have been added for the comparison of objects.
- The offer price of unsold and canceled the sale is now "Completed" is displayed on the tab.
- The tabs "Auctions" and "Completed" will now update if the item was purchased by a player.
- Fixes
- The filters at the auction house now no longer case sensitive.
- Players can now search for values for legendary items.
- "Attack Speed" is now a searchable affix for quiver.
- "Chance on hit to dazzle" is now a searchable affix for amulets.
- "Reduced level requirement" with the affix objects to be displayed properly in the search results now, if a range is specified levels.
- Search results are now correctly filtered by the specified minimum and maximum values for "Life per Spirit spent force".
- The bonus "spider body" Witch Doctor will now be listed in the search for Mojo.
- Quiver for Demon Hunters will now also appear on the "Recommended Items" page, if the player has equipped two-handed ranged weapon.
Battle.net
- The "Report Spam" option is now in the main menu by right clicking on a player name available (in the submenu instead of "reply" hidden).
- "Report Spam" The Sign of another player because of spamming the chat option on this player also silent for the duration of the current session.
- After reporting another player because of spamming friend requests via the "Report Spam" in the contact list whose friend requests are automatically rejected now.
- The "Quick Join" window has been improved.
- More information about Global Play (and corresponding limitations) were added to the "Account" tab.
- The game now displays on both the login screen and in the character selection screen, the region in which a player logs.
- Chat
- When you click a success notification now displays more information for success.
- The chat menu now shows which channels the player is already joined.
- The commands "/ who" "/ invite" and can now be used on all channels.
- The tags "DND" and "AFK" were respectively added to the status messages "You are now DND" and "You are now AFK".
- SHIFT + Left-click on a player's name now displays the following information: [Name] [Level] [Mode] [Class] - [Act (difficulty)] (eg, "[Pixie]: Level 45 Barbarian Hardcore - Nude I (nightmare) ")
- The formatting of messages in chat channels and in group chat has been revised.
- Fixes
- Fixed a bug that displayed by the objects from the gold auction house of the normal mode in the gold auction house of hardcore mode, if a player switched to a high latency time between characters.
- The chat command "/ p" and "/ group" will now work correctly when joining public games.
- Fixed a bug that could cause a crash when clicking on a link of a spurious article with more bases as possible.
Bosse
- Boss chambers were standardized, so players after a boss fight now always have the following options:
- To leave the room to "town portal".
- Re-entering the room "town portal" and the entrance of the room.
- Maghda
- Skills
- Swarm
- Missiles can now be slowed down.
- Swarm
- Skills
- Qom
- Skills
- Breath attack
- Pets and companions should now suffer only 10% damage with his breath attack.
- Gas cloud
- The frequency of Qom summon clouds of gas was reduced by approximately 20%.
- The cooldown for Ghom gas cloud was increased from 6-10 seconds to 10-13 seconds.
- Pets and companions should now suffer only 5% damage by gas clouds.
- Breath attack
- Fixes
- Fixed an issue where certain immunity to movement skills Ghom gas clouds granted unless they are cast within the cloud (and the player did not leave the area of effect of the cloud).
- Skills
- Cydaea
- Fixes
- Players can no longer bypass the chains now that the event "Heart of sin: Kill the daughters" appear.
- Fixes
- Azmodan
- Skills
- Fireball
- Missiles can now be slowed down.
- Fireball
- Skills
- Izual
- Fixes
- Skipping Izuals video sequence should no longer cause players to be caught behind his wall of ice now.
- Fixed an error, assault causing no damage from the Izuals.
- Fixed an error, twice could harm through the Izuals assault players.
- Fixed an error by the immune Izual was at 30% life, in rare cases to damage.
- Fixes
- Rakanoth
- Fixes
- Rakanoth is now properly immune to loss of control effects, as soon as he gets angry in difficulty "Inferno".
- Fixes
- Diablo
- Fixes
- Diablos debuff "bone cage" is now correctly removed from players when at a phase change, the video sequence is skipped.
- Fixed an error, were briefly visible through both the players as well as Diablo, Diablo when clutched in triggering a phase change of the player.
- Fixed a bug where no shadow of the player Diablo clones conjured when "beat the Seven Fists" was cast at the right time.
- Fixes
Crafts
- When a blacksmith tab has been added "repair".
Companion
- The last pet a player had enabled in a single player game is now automatically restored after exiting a multiplayer game.
- The frequency of companion dialogs has been reduced.
Items
- With all of the stages 60-62 damage affixes the minimum and maximum peak values were increased damage.
- Items level 63 still have the highest possible amount of damage in the game, the damage difference between objects of stages 60-62 and stage 63 is not as serious as before.
- Note: This only applies to patch 1.0.4 made or looted items.
- The usefulness of two-handed melee weapons has been increased:
- Two-handed melee weapons can now have their own affixes on the main attributes and higher damage values (compared to one-handed melee weapons).
- The main attributes were increased by approximately 70%.
- Note: This does not apply to two-handed ranged weapons.
- Additional Affixänderungen for two-handed melee weapons include:
- + Crit damage per hit life, life per getötetem opponents and Siphon Life now can reach values of up to 200%.
- Note: This does not apply to two-handed ranged weapons.
- Note: This only applies to patch 1.0.4 made or looted items.
- Two-handed melee weapons can now have their own affixes on the main attributes and higher damage values (compared to one-handed melee weapons).
- All off-hand items (Mojos, balls, quivers, shields) can now have strength, dexterity, intelligence and vitality in the same range as weapons and armor.
- Note: This only applies to patch 1.0.4 made or captured off-hand items.
- Off-hand items can now have a reduced level requirement.
- The frequency of finding quivers has been reduced.
- Ranged weapons can have "maximum Increases mental power" not more than "Increases maximum rage" and.
- The maximum block value of shields with objects of Level 59 or higher has been modified so that all have the same maximum block value.
- The repair costs for items of stages 53-63 were reduced by 25%.
- Weapons include stand now back to 100% weapon, the probability for weapons with ordinary quality (white or gray items) was increased.
- Destructible objects have now once again has a chance to contain objects.
- The text color of lying on the floor gems, potions, craft pages and folios was changed from white to light blue.
- The maximum stack size for gemstones has been increased from 30 at 100.
- The sound effect when gemstones fall to the ground, now is striking.
- Legendary Items
- It significant changes to legendary items have been made:
- It's triggered effects have been added to over 50 legendary items and Setgegenstandsboni.
- All Legendary Items now have at least one of the following affixes to ensure that their damage per second is worthwhile: + elemental damage, + attack speed + crit damage, + damage%, base available.
- Affixwerte for legendary items will no longer toned and always have their maximum potential.
- In many legendary items niedrigstufigeren the Affixanzahl was increased to 6.
- On unique items from previous Diablo games based legendary items have been extensively reworked to better reflect the values of those of the "predecessors".
- The probability that legendary items are dropped at item level 50 has been increased.
- Legendary items with level 63 have been added to the game.
- Legendary sets:
- All Setteile of item level 61 were on item level 63 increased (with the exception of rings and amulets), and the fundamental object was the end of "hell" / start "Inferno" to the end "Inferno" changed.
- Class-specific feature sets now guaranteed through the main attribute of the class for each object in the set.
- Summoned creatures:
- By effects of legendary items summoned creatures should now follow the player or companion who has equipped the item.
- By effects of legendary items summoned creatures should now have a similar struggle awareness as companions.
- The level of summoned creatures through effects of legendary items should now correspond to the stage of the legendary item.
- These changes apply only to new after patch 1.0.4 made or captured legendary items. Remain legendary items produced or captured before patch 1.0.4 unchanged (this also applies to unidentified objects). To distinguish these objects, the names of new Legendary Items are slightly different from manufactured or captured before patch 1.0.4 legendary items.
- It significant changes to legendary items have been made:
- Dealer
- Crumb is permanently moved from the bazaar of Caldeum for hidden storage because she has heard that the people up there love shopping potions.
- Fixes
- Legendary Item (from before and after patch 1.0.4) with the affix + attack speed should now function correctly.
- To stun items with + chance on hit now have the suffix of "wobbling" instead of "Cataclysm".
- Several chests, where there was a small chance that the prey is stored in non-accessible sites were repositioned slightly to avoid this problem.
- Fixed a bug that found in the Bastion normal items from chests too low a treasure class dropped (these chests now have the same object class as other normal chests in the game fall).
- Fixed a bug that allowed players to see through the properties of unidentified objects.
Monster
- Monsters in the game have been adjusted so that the resulting experience and loot equivalent to the cost of their conquest better.
- Goblins and Qualstachler example, by granting less experience points and items, while the warriors Lacuni offer more experience points and items.
- The experience of the stages 61-63 granted by monsters has been increased by approximately 60%.
- Normal Monsters should now magical (blue) and rare (yellow) items drop about 4 times as often as before.
- The life bonus from monsters in co-op games for every additional player was reduced to 75% for all the difficulties:
- Normal: (no change)
- Nightmare: from 85% to 75% depending
- Hell: from 95% to 75% depending
- Inferno: from 105% to 75% depending
- The damage to life and the frequency of dropped items from monsters in difficulty "Inferno" have been adjusted as follows:
- Normal Monsters now have a much higher chance of magic (blue) and drop rare (yellow) items.
- Act I
- Life of elite monsters reduced by 11%.
- Act II
- Life of normal monsters increased by 4%.
- Life of elite monsters decreased by 8%.
- Of all the monsters total damage caused reduced by 8%.
- Act III and Act IV
- Life of normal monsters increased by 10%.
- Life of elite monsters decreased by 2.5%.
- Of all the monsters total damage caused reduced by 15%.
- Damage "Backbreaker", "reaper skeleton", "skull splitter" and "Nimble Skullsplitter" reduced by approximately 37%.
- The prey quality and life of Sarkoth been slightly adjusted.
- Sting monsters in the basement gorges leave now less extra gold drop (but still more than other monsters sting) and should be provided as hostile now, when they are attacked by a player.
- Ranged monster blood clan should now be less frequent and less well run.
- Ranged monsters of the Moon clan should run away now far less.
- Caster of the snake people now have a melee attack.
- The flash circuit of the caster of the snake people now has a maximum channel duration of 7 seconds.
- Rock worms should now less frequently dig after they have dug themselves, and dig after dig faster again.
- Blutstern stories of succubi can now be slowed down.
- "The Wall Monster" (eg bulwark demons) should now use less often and be less angry shields. In addition, the damage is not increased in the angry condition.
- Possessed can not appear with the affix "illusionist".
- Mummies (dupes Cursed and reviled) can not appear with the affix "illusionist".
- Pets and companions should now suffer only 10% damage by the toxic cloud that leaves a mummy after her death.
- Harbingers of pestilence will not attack more pets and companions.
- On the first and third levels of Leoric's dungeon are now five unique monsters exist that may appear.
- The chance that a group of rare skeletons appear in the abandoned cemetery, was reduced from 50% to 20%.
- The individual champion demonic shaman Trebuchet is no longer a champion.
- On the road to Alcarnus Schatzgoblin can not appear more.
- Champions and rare monsters
- Champions and rare monsters are after a long battle no longer angry and no longer heal after they are no longer attacked.
- The affix "overseer" can no longer appear together with "recoil", "Nightmarish" or "vortex".
- "Inviolable Servant" was removed as a potential affix.
- The loss of "fire chains" has been reduced by 20%.
- "Nightmarish" monsters are players now after you cast "Fear" 6 seconds immune to "fear."
- Monster with the affix "Contaminate", "iced" and "mortar" add pets and companions now for only 10% of their damages.
- "Shielding" monster now no longer shield off when they are the last monster in the area, and it still protects only one monster per group simultaneously.
- Arkanwächter of monsters with the affix "Arkanverzaubert" be summoned now better distributed and their damage has been reduced by approximately 30%.
- Champion of the fallen astray and rare groups were removed from both Zoltun Kull dungeons.
- Champion Group and rare "Swarm" monster are now easier to recognize the appearance.
- Fixes
- Bullets of "mortar" monsters should no longer aim at the blind spot of the monster now.
- "Blocker" monsters can not summon players on more walls.
- "Blighted", "Arkanverzauberte" and "Electrified" servants have no resistance to Poison, Arcane or more lightning damage (as applicable).
- Champion Group and rare shamans of the dark moon clan now show the correct affixes.
- Strengthening ability of shamans of the dark moon clan now correctly reduces all kinds of added damage.
- The assault of the oppressors players no longer adds to twice damage.
- Berserk now have the right "blue glow" of champions.
- The Champion group event "A restored reputation" of the Kyr armourer can now drop loot and yields experience.
- The ordinary and Champion skeletons zombie during the ambush event in Act I, Cathedral - appear from the treasure chest level 4, now drop loot and give experience.
- Champions now a complete group (instead of just one champion) at goats men ambush event in the fields of misery seems to be correct.
- The aspect of terror now drop at least a magic (blue) object and its clones now drop healing balls.
- The Winged juggernaut can no longer be invisible (before he was therefore no longer be targeted).
- The damage of the Broken Flooded Malachor was adjusted to match the rest of his monster variants.
- The killing of Sardars illusions will no longer cause the final quest for "treasure Sardars: Kill Sardar" from. The quest will now complete correctly when Sardar is killed (this is because Sardar is no illusionist and now only with the affixes "vampiric" and "Nightmarish" appears).
- It should now be much easier to dodge hits by the overhead impact of the dark zealots.
- Damage over time spells no longer prevent that certain monsters drop healing balls.
- Players who are killed by a monster with the affix "Reflect Damage", can now release their body and be revived by other players.
- Fixed a bug where monsters with multiple Affixkräften sometimes ignored the decay times for these forces.
- Fixed an error, not in Act II by the number of unique monsters - The Howling Plateau could appear (this correction players to the success of "A unique collection of" complete).
Quests
- Players receive the initial completion of quests on the difficulty levels "nightmare," "hell" and "Inferno" now the full experience and full gold reward.
- Players will receive no more quest reward, after opening the entrance to the Flooded passage. Instead, they get the reward now at end of step "Kill the thief Gavin" (which follows shortly thereafter).
- Fixes
- The quest selection screen now always shows the most recently completed quest or the last completed quest line and all continuable steps up to this point.
- "Follow the Circles: Speak with Karyna" is now automatically "Follow the Circles: Find the Staff of Khazra" when initiating the scene "Lost car" to be updated, even if the player has not yet spoken with Karyna.
- This ensures that players can get a quest reward when they click on the cart.
- Players will now receive "town portal" no longer as a reward for completing the quest again, "A broken crown, Take the crown of the Skeleton King from the altar of the Registrar", and instead they get gold and experience.
- Players can use the rituals during "The collapsing tower: Explores the Lyceum" no longer break, which meant that players no longer were able to complete the event.
- Vendel the Armorsmith can "The stolen sword scabbard" no longer be killed by the area during the event.
- To quickly skip the video sequence during the quest "An Imperial Audience: Speak to Emperor Hakan II" no longer prevents the quest target is updated.
- The requirements for the assignment players with the quest "The Light of Hope" has been slightly adjusted.
User interface
- The ability to move skills in election mode, drag-and-drop is now only activated when the skill window is open.
- When calculating the value of "protection" in the subject now compared the resistance values are taken into account.
- If a player breaks a trade window, and all items will be canceled under the mouse pointer of the player.
- After you click "Accept" in a trade window now will be a delay of two seconds when a player changes his offer.
- Fixes
- Performs the mouse over an object lying on the ground with socketed gems, while the CTRL key is pressed, the object is no longer displayed as without socket.
- Players are no longer disconnected from the game, if they have "Close All Windows" mouse wheel you programmed the function.
Mac
- Retina displays are now fully supported.
- There are now playing resolutions with aspect ratios available for Mac.
- The change between windowed and full screen mode is now faster.
- Added a "Help" menu, so that players can quickly navigate to the relevant support pages.
- Added a menu item, the player can copy system information to the clipboard.
- Added a menu item that displays various game files and folders in the Finder.
- Fixes
- If you select the default resolution in the graphics options, the resolution will now reset properly.
- By changing the resolution settings in window mode (full screen mode), the resolution is now correctly.
Fixes
- Characters at level 60 will not receive "EP +" message more if they capture a new knowledge Diary.
- The chance that a plurality of sealing rooms simultaneously appear in the Gardens of Hope (Level 2), was reduced.
- It was corrected in error, not published by the some of the tiles in the Holy Sanctum, so players could not get to the treasure chest in the room.
Location
- There have been adjusted several translations affix to resolve inconsistencies between the name in the game and the search terms in the auction house.
- The legendary bow "Eagle Eye" has been renamed to match the new weapons effect "corn".
- Typos and inconsistencies in different areas of the game have been fixed.
Diablo 3 Paragon system
by admin on Aug.20, 2012, under Diablo 3 News
Blizzard's latest stroke of genius for Patch 1.04 is named Paragon.
Behind it is a completely new approach to the subject MF (Magic Find) hides. From level 60 you will now start from 1 to 100 to re-leveling and receives per level 3% MF and Gold Find. There are the regular stat bonus as in a previous update steps. MF is now at 300% plus Buff (5 * 15%) capped, so you can already dispose of numerous MF items from Paragon 50th
Level 100 will be comparable with the season of Diablo II (99 levels from 1.10), so that you will (some day hours) still be busy for months as a regular player.
It looks as if it would not apply to account-wide, so you must now decide which char you want to play in PvP later. The first Paragon levels are, however, walk briskly, when Blizzard here the balance of Diablo 2 follows. One naturally wonders why Blizzard has not implemented the same level 99th This is probably due to the addon policy, as already known from WoW to the Max level increase. In Diablo III, but that fits in my opinion not quite as good to completely devalue the items.
Overall, however, an interesting update ...
Diablo 3 Patch 1.03
by admin on Jun.09, 2012, under Diablo 3 News
The next big patch of Diablo 3 is on this month. Here is a commentary on Blizzard's changes to the game mechanics from a level 60 Demon Hunters, the Azmodan Inferno down view and in Act 4 not even the first Quest creates ![]()
So let's start:
- We close the gap object (Blizzard can be maximum ilvl already Inferno fall from A1)
Good approach to it already was in Diablo II. You could find the really powerful items almost anywhere, only for collectors Gear bosses had a particularly high level monsters believe it. The elitist circle of Act 3-4 Inferno Farmer is weakened something - a good thing, where a variety on 1 Durchgeglitched weekend and could not have done it legally.
- Same old story (update of Legendary Items)
Unfortunately, Blizzard comes again and again that they are working on it. What are we supposed to do? Craftmats such as sulfur and tears buy up cheap, they keep hoping to turn?
- The difference Nephalem
"It is no secret that our goal for hunting prey in the final stages of the game is that players chasing hordes of monsters, five stack" build up the courage Nephalem "and then kill a boss. And although we can observe this spectacle very often seems to be missing the players the incentive to keep going after killing a boss yet. "
This one comes as a farmer arg to ponder because Blizzard also clears at a Aktwechsel all stacks. As this statement together so fit? Bosses and throw less Rares Champs / Elite 1x Rare guaranteed even at 0% MF - the total loot at 0% MF appears to be increasing, so what beginners without MF Gear is more chance of good loot.
- The more, the better?
"We remove the monster damage bonus, which is activated in cooperative play for each additional player."
It is somewhat easier again, which is not so bad. You can skillen offensive and better shred in Inferno by hordes of monsters.
- Oh Yeah! (Balance update A1 / A2 Inferno)
Act II Inferno is generally easier - apparently independently of the above-mentioned general changes. So it could be the new Farm Act for the broad mass of players with a 4% chance of ilvl63.
- Paid for your mistakes (Blizzard lets the rep costs to rise 4 to 6 times)
It does not seem to be the intention of the inventor that you durchstirbt against numerous bosses virtually. This will now be punished with Rep costs in the range of 50,000 gold for a completely red Equip. I am somewhat skeptical, because what you achieved it? Players do not dare ran to the harsh bosses because they have to first ensure abfarmen hours Crap. Diablo III is not WoW and it should not be. All the gold balance anyway feels like the "Free Games" a la Drakensang Online, where you have to buy more of its currency for real money.
- Faster than its own shadow (Attack speed is canceled)
Blizzard wants to IAS Gear evaluate weaker, since it helps to date quite usable damage. Just how will this occur? Blizzard lowers the IAS affixes, creating in the style of Diablo II 1:08 overpowered old items or existing items to be completely changed? Hidden modifiers, as Blizzard has already seen to mitigate the wrong way an item. Also an IAS-cap (ie maximum value) I do not think it makes sense, since you can already do with any stat to something.
- Greed is ge (n) i (a) l (gem upgrades from level 2-8 are cheaper)
Yes, this is Blizzard doing everything right, because until now you could only sell small gems or versockeln in low-end gear. An update was too expensive and was not worth it. Now you can also update the small stuff and just above "Perfect Square" remain extremely high prices. Otherwise does a gem upgrade only 2 (instead of 3) Gems and up to 100 gold.
- Classifies them down, classifies me up
Minor changes in the balance skills will be available in 1:03, but the really big jump is only expected with patch 1.1 (release date unknown). The skills but there are not that much to complain about.
There are numerous bug fixes and improvements in the AH.
What is your opinion on the Diablo 3 Patch 1.03?

















































