Diablo 3 Communitymanager Bashiok meldete sich im Battle.net Forum mal wieder zu Wort. Einige Informationen sind bereits länger bekannt. Da Blizzard jedoch gern Dinge verwirft / abändert, sind erneute Bestätigungen durchaus interessant.
Bashiok: Regarding mercenaries, the most we’ve said is that for Diablo III we have them and we’re calling them followers… and that’s all we’ve said. So I couldn’t comment on what features they would or wouldn’t have or speculate on if a feature would work for us or not. You’ll just have to wait and see.
We’ve said since announcement that we want to make sure you can get items to other characters quickly and safely. It could take any number of forms, an account-shared stash is one option we’ve talked about.
Außerdem äußerte sich Bashiok zur noch ausstehenden 5. Klasse in Diablo 3.
Well the game was originally announced with the barbarian and witch doctor. BlizzCon ’08 saw the announcement of the wizard (at BlizzCon, not three weeks after), and BlizzCon ’09 saw the announcement of the monk.
The fifth class was something that was decided early on, but after continuing to work on the game and the other classes it just wasn’t up to standards any longer. So it’s back on the drawing board.
We only have one class left to reveal, it’s sort of a major card we can still hold close to the vest. While development doesn’t depend on our plans to reveal it, we definitely aren’t going to tell everyone what it is just because we know what it’s going to be.
Noch eine (wenig überraschende) Kleinigkeit gab Bashiok zur Kameraführung in Diablo 3 bekannt:
It’s a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you’d see the characters up close and they’d talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that’s not a feature of the game.
The camera doesn’t zoom or tilt or rotate, it’s a fixed camera.
It’s kind of fun to watch people that have never played a Diablo game before, or it’s been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they’re reminded it’s click to move.
It’s just not a control scheme and camera angle that are used a lot these days, there’s maybe been a handful of games in the past five years that qualify as isometric arpg’s? So anyway, props to all those games and the developers keeping the style alive. We’re continuing the tradition, proudly, because we feel it’s the best way to present a sequel in the Diablo franchise.