DiabloGamer | Diablo 2 & Diablo 3

Bashioks Forensmalltalk

by on Jul.19, 2009, under Diablo 3 News

Diablo 3Lootverteilung und Vorteile von Gruppen

Quelle : Battle.net Forum

Kurz zuvor sprach Bashiok bereits über Itemdrops in Diablo 3. Nun ging er etwas detailierter auf die Verteilung DIESER in Gruppen ein. Es gibt z.B. eine maximale Reichweite, bis zu der man sich den Loot von Monstern teilt.Der Vorteil des Gruppenspiels liegt nicht etwa an viel höheren Dropraten, sondern an einer höheren Killspeed, über die man damit auch schneller Items findet. Im Gegensatz zu Diablo 2 gibt es also vermutlich nur einen minimalen “No Drop”-Abzug, wenn zu wenig Mitspieler in der Party sind.

Drops können auch von der Zeit abhängen, die man in einem Game spielt. So will man vermutlich verhindern, dass ein Spieler kurz vor einem Bosskill ins Game kommt und den identsichen Loot abstaubt. Dieses Feature ist sinnvoll, da Spieler ansonsten (z.B. in 5er Gruppen) Bosse abfarmen würden und immer den vollen Party-Loot hätten.


The distance limitation you’re speaking of in being considered an active participant already exists in the game.

Playing in groups benefits partly from the per-player item drops, but also an increase in items-per-minute ratio due to groups killing faster than a single player. The amount of items dropping with each additional player is slightly higher than if those players were to just play in their own games. Now, that’s slightly deceiving because we’re talking about the entire pool of drops, but actually each player sees and receives an equal* portion, so in this case we’re looking at the drops as if they were shared completely freely within the group. This may not be the case for all items or groups.

Still, if you have three friends and you’re all buddy-buddy with each other and sharing everything, the benefit of playing together for item drops is noticeable. If you’re all being very stingy and not sharing anything, or just throwing out the crap, you’ll still see a slight increase just from killing speed.

But anyway, with all that in mind, there is already of course a distance limit in which you’ll be considered an active participant in a monster kill to be able to receive a drop from it. If you’re out of range and someone in your party kills something, you don’t get a drop from it. It’s a very obvious solution to deal with a very obvious issue. And the range is fairly forgiving.

So with that settled our focus turns to helping groups help themselves through various mechanics to keep everyone together. To make sure that playing in a group is not only beneficial, but to see if we can help remove or alleviate as many of the burdens that make grouping sometimes less desirable. But those are specifics for another time.

(*In this case it is relative to the amount of time played. All things being equal on a long enough time line the drops would reach a point of being almost exactly equal. In any given game though one player could simply be luckier than the others.)

M-Rating wird beibehalten

Quelle: Battle.net Forum

Ein Battle.net Nutzer fragte, in wie weit Diablo 3 “dämonisch” werden könnte. Bashiok ging erneut auf das angestrebte Rating von Diablo 3 ein. Die ESRB Freigabe von Diablo 3 wird wohl wie geplant bei 17+ liegen. Das ist in anbetracht der comiclastigen Grafik relativ beachtlich, so dass wir uns vielleicht auf die eine oder andere nette Szene freuen dürfen.

Leider gibt es noch keine News von der USK-Seite (deutsches Rating von Spielen).

Der Cinematic von Diablo 3 ist weiterhin 12+ bewertet und die Ingame-Scenen 16+.

Umherfliegende Körper

Quelle: Battle.net Forum

Wir dürfen uns laut Bashiok auf einige nette Trefferanimationen freuen. Das bereits aus einem Video bekannte Assault Beast kann demnach einen weiblichen Hexendoktor mit einem Klauentreffer durch die Luft schleudern.Eine weitere interessante Animation entsteht beispielsweise durch den Leap des Barbaren.

Haha, one of the many happy coincidences afforded by physics. The siege breaker’s claw attack happened to hit the female witch doctors corpse, which sent it flying.

Another of my favorites is from the interior part, when the barbarian leaps across the chasm created by the falling rocks, he smacks some zombies and the last one flies a few feet and lands upside down straddling the side railing in a very awkward pose.

Physics adds a lot of “OH CRAP! That was awesome!” moments.

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3 Comments for this entry

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