Bashiok verriet im Battle.net Forum ein paar Details über die (aktuellen) Möglichkeiten, Runen (in Items?) zu verwenden. Ob nun die Runen wirklich in ein Item gesockelt werden, oder weiterhin die “Runentasche” verwendet wird, ist allerdings noch nicht ganz klar.
The intent isn’t for runes to be hot-swappable or interchangeable at any time. The ability to change the rune is the point of any comments made about switching them around, not that we want to allow easy and free interchangeable runes. What we do intend is for people to be able to try different runes without fear of losing the rune, or permanently changing the way a skill works.
Early design thoughts on rune swapping are that there would be some sort of cost to remove them so a new one could be put in its place. Early in the character’s life it would be inexpensive enough so it isn’t prohibitive, as we want to encourage experimentation, but later on the cost would become more substantial.
In addition, the high end runes are intended to be very rare. So while you’re looking for them we want you to be able to use the runes you have without fear of losing them or using them incorrectly. Being able to experiment with different runes along the way to creating your perfect character is more fun, and potentially enlightening to the different ways your character can be used.
Es wird also voraussichtlich so ablaufen, dass man Runen (in Items??) austauschen und wieder verwenden kann. Damit dies nicht zum durchgehenden “Hot-Swap” (spontaner Austausch in jeder Spielsituation) verkommt, wird es gewisse Kosten geben, die man für einen Runentausch berappen muss.
Außerdem wird es wohl (wieder) einige sehr seltene Runen geben, die in Diablo 2 leider fast ausschließlich durch Cheats/Dupes erzeugt wurden. Derartige Probleme wird Blizzard allerdings mit dem kompletten Neu-Design des Battle.net “2.0” beheben.
Runen haben damit offenbar als Währung ausgedient. Bashiok erläuterte auf einige Nachfragen noch kurz, warum Runen in Diablo 2 zur Währung geworden sind und wo die Unterschiede zu D3 liegen.
- 1) Mit dem Patch 1.10 wurden Runen von JEDEM Spieler benötigt, der an die Top-Items wollte
- 2) Runen wurden häufig geduped, so dass die nötige Anzahl für eine Währung in Umlauf kam
- 3) Die eigentliche Währung “Gold” ist wertlos
The currency thing keeps coming up so let me try to address that as best I can.
High runes in Diablo II became a currency for a few reasons. One (and most importantly) because they were necessary to create some of the most powerful/sought after items in the game post-1.10, two because they were duplicated allowing enough of them to be common enough to become a currency, and three the actual currency (gold) was essentially worthless. Before high runes the currency was Stones of Jordan, again, duping is the main issue here for how they were allowed to become a common currency.
If they were only being picked up legitimately there simply wouldn’t be enough of them circulating to become a common currency.
Now, just because word “rune” is used for the runes in Diablo III it does not mean:
A. They will be the most sought after items in the game (although they could be)
B. Duping will be an issue allowing rare items to become common
C. There won’t be a better and more appropriate currency
BUT, despite all this, we still want item trades to be useful. There is nothing wrong with people trading items for other items. It only becomes an issue when the barrier of entry into general trading becomes prohibitive due to secondary currency markets based on illegitimate items. And it won’t happen as long as there is a intentional and low-barrier currency (gold), and the game is designed and maintained as to not allow creation of illegitimate items.
Quelle: Battle.net Forum