Flux von Diii.net hatte letzten Donnerstag die Gelegenheit den Diablo 3 Communitymanager Bashiok ein wenig über Diablo 3 Skills auszufragen. Hier das komplette Gespräch auf Englisch. Die Kollegen von 4Players waren so nett sich kurz um eine deutsche Übersetzung zu kümmern.
Flux: A question about the skill points in D3. Active skills only took one point at Blizzcon, after the gameplay movie from WWI showed multiple ranks in active skills. Will they allow more points in the final game?
Bashiok: It was the BlizzCon build. Jay said a few times in interviews and I think even on stage that people like the feeling of pumping points in to their main skills so that’s likely to be something we’ll do. Overall the skill trees seen in the demo were just giving a glimpse of the kind of direction we’re looking to go. The “ranks” from the WWI were part of an older system. The skill trees and UI in general are changing on an almost weekly basis. Not like total rewrites, but they’re not final is what I’m getting at.
Flux: Understood. We try to stress that to the fans. That the interface especially is prone to changes and evolutions. Some fans see a bit of something 2 years in advance and start complaining that it’s not polished. The perils of having people care about your games, I suppose.
Bashiok: Oh yeah, it’s expected. Unless you’re involved VERY heavily in games, or actually work close to or in design, it’s sort of hard to wrap your head around development processes. Especially when it’s an iterative process we invite people to see. It doesn’t happen a lot even with similar types of entertainment, or even quite a few titles. If you’ve been around you know how this stuff works and I think there’s enough people out there that “get it” where we’re not uncomfortable showing completely unfinished ideas.
Flux: On a related question, any idea if we’ll get some disclosure of more Witch doctor skills at some point? the WD fans are bitter that they only got 11 skills and wiz/barb had 50+ at blizzcon. Of course most of the rest will be +11% poison damage passives, but anyway…
Bashiok: Haha. To answer specifically, no I don’t know. The WD though is kind of a tough cookie to design for I think, conceptually it can be so many things and so locking that down is important. It’s much easier to say “magic caster go” or “physical guy go.” The WD is a bit more… open. Which probably makes it the most interesting to come up with stuff for. Of the announced classes that is.
Flux: The revealed WD skills don’t see to have that much obvious overlap. It’s not like there are 5 with fire damage that would be obvious ones to link with passives. Or multiple zombie skills to go with Zombie Wall. Amphibian mastery!
Bashiok: I love those frogs. WTB homing rune.
Flux: That would give them more range? The frogs didn’t seem to go far enough to be very homing before they blew up, when I used them at Blizzcon. A plague of toads chasing people around would be the coolest thing ever.
Bashiok: They’re just situational, they’re kind of a up-close AoE cone. For me they tend to hop just around enemies, so I’d like a homing rune.
Grob zusammengefasst geht es darum, dass die gezeigten Skills auf der WWI / Blizzcon keineswegs das fertige Skillsystem von Diablo 3 darstellen und man grad mitten in der Entwicklung ist. Es ist unklar wie weit man einzelne Fertigkeiten noch steigern kann. Außerdem werden einige Details zum Hexendoctor besprochen, welchen Bashiok für die interessanteste der bisherigen Charklassen hält.